My Zombies Are Hungry Cover

IGDB / 418792

My Zombies Are Hungry

2026 Indie Strategy

Grow a handful of zombies into a city-eating swarm of hundreds in this darkly comic incremental auto-battler. Launch short raids, buy permanent upgrades, build new zombie types from swappable body parts, and devour settlements while humanity escalates from police to tanks and airstrikes.

World design Open World MoodHorror GameplayCombat-focused

Deep dive / Spielprofil

Everything about My Zombies Are Hungry: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Grow a handful of zombies into a city-eating swarm of hundreds in this darkly comic incremental auto-battler. Launch short raids, buy permanent upgrades, build new zombie types from swappable body parts, and devour settlements while humanity escalates from police to tanks and airstrikes.

16 weitere Tags
Trait3d Traitautobattler Traitcartoony Traitcasual Traitcharacter customization Traitcombat Traitdestruction Traitgore Traitincremental Traitincremental game Traitisometric Traitpve Traitresource management Traitsingle-player only Traitvillain protagonist Traitzombies

Watch / Trailer

Trailer

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Game profile / Plain language

My Zombies Are Hungry: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
GiantIce
Publisher
GiantIce
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Horror, Sandbox
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Sep 2026

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