Soul & Sword Cover

IGDB / 42533

Soul & Sword

1993 Role-playing (RPG)
Soul & Sword is a 1993 Japanese-only video game on Super Famicom developed by Pandora Box. It is a prequel to Traverse: Starlight & Prairie. Being a non-linear role-playing game, the quests can be done in any order although some of them have prerequisites. Most are completely optional, but change the ending. The quests can be abandoned and returned at will. The game features a time system and the characters are act Show full summary

Soul & Sword is a 1993 Japanese-only video game on Super Famicom developed by Pandora Box. It is a prequel to Traverse: Starlight & Prairie. Being a non-linear role-playing game, the quests can be done in any order although some of them have prerequisites. Most are completely optional, but change the ending. The quests can be abandoned and returned at will. The game features a time system and the characters are actually aging, though their statistics stay the same. This system is also used for money loans, as you will receive penalties when you don't pay back before the end of the year.

World design Open World GameplayRole-playing

Deep dive / Spielprofil

Everything about Soul & Sword: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Soul & Sword is a 1993 Japanese-only video game on Super Famicom developed by Pandora Box. It is a prequel to Traverse: Starlight & Prairie. Being a non-linear role-playing game, the quests can be done in any order although some of them have prerequisites. Most are completely optional, but change the ending. The quests can be abandoned and returned at will. The game features a time system and the characters are actually aging, though their statistics stay the same. This system is also used for money loans, as you will receive penalties when you don't pay back before the end of the year.

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Traitsteampunk

Game profile / Plain language

Soul & Sword: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Pandora Box
Publisher
Zamuse
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Nicht angegeben
Themes
Fantasy, Open world
03
Wo & wann

Platform releases

  • Super Famicom Nov 30, 1993

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