PaTaank Cover

IGDB / 4333

PaTaank

1994 Pinball
If you've ever thought of what it feels like to be the ball in a pinball machine, playing PaTaank might give you some idea. Instead of flapping the flippers, the player controls the ball, or in PaTaank, a UFO-shaped puck around the three different tables. The tables are named Surf Room, Luv Room, and Disaster Room and they are connected to each other via Nexus. Player can choose to play one room or in the MetaGame m Show full summary

If you've ever thought of what it feels like to be the ball in a pinball machine, playing PaTaank might give you some idea. Instead of flapping the flippers, the player controls the ball, or in PaTaank, a UFO-shaped puck around the three different tables. The tables are named Surf Room, Luv Room, and Disaster Room and they are connected to each other via Nexus. Player can choose to play one room or in the MetaGame mode, all of them in sequence. Each room has an objective and in the MetaGame mode, player must reach that objective to advance into the next room via the Nexus. Like any pinball, there are targets, tunnels, blocks, and all sorts of flashing things that increase the score, light up letters, or grant bonus items. In addition to inertial control of the puck, player can apply thrust, which is limited, and activate magnetos, which are scattered around the room.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about PaTaank: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

If you've ever thought of what it feels like to be the ball in a pinball machine, playing PaTaank might give you some idea. Instead of flapping the flippers, the player controls the ball, or in PaTaank, a UFO-shaped puck around the three different tables. The tables are named Surf Room, Luv Room, and Disaster Room and they are connected to each other via Nexus. Player can choose to play one room or in the MetaGame mode, all of them in sequence. Each room has an objective and in the MetaGame mode, player must reach that objective to advance into the next room via the Nexus. Like any pinball, there are targets, tunnels, blocks, and all sorts of flashing things that increase the score, light up letters, or grant bonus items. In addition to inertial control of the puck, player can apply thrust, which is limited, and activate magnetos, which are scattered around the room.

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Watch / Trailer

Gameplay Video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

PaTaank: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
PF Magic
Publisher
PF Magic
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Third person
Themes
Action, Comedy
03
Wo & wann

Platform releases

  • 3DO Interactive Multiplayer 1994

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