Woody Woodpecker: Escape from Buzz Buzzard Park Cover

IGDB / 43561

Woody Woodpecker: Escape from Buzz Buzzard Park

2001 Adventure Platform
Woody Woodpecker: Escape from Buzz Buzzard Park is an adventure game in the third person, in which the player controls his character in an environment modeled in computer graphics and real-time 3D , with the camera placed behind or around the figure. The game consists of twenty-one levels of type platform. The progress in the game is based primarily on the skill and dexterity needed to overcome obstacles that present Show full summary

Woody Woodpecker: Escape from Buzz Buzzard Park is an adventure game in the third person, in which the player controls his character in an environment modeled in computer graphics and real-time 3D , with the camera placed behind or around the figure. The game consists of twenty-one levels of type platform. The progress in the game is based primarily on the skill and dexterity needed to overcome obstacles that present themselves (to cross chasms, climb walls) or unblock access to the following level by manipulating objects (Woody sometimes needs use its beak to that effect). When Woody must skip a cross indicates in advance the precise location where it is about to fall, thus aiming at best. The game also includes a battle against the minions from Buzz Buzzard Woody can attack in different ways, using its beak or special attacks. Besides Woody Woodpecker himself, the player can also choose to play Knothead or Splinter once Woody found one of them.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Woody Woodpecker: Escape from Buzz Buzzard Park: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Woody Woodpecker: Escape from Buzz Buzzard Park is an adventure game in the third person, in which the player controls his character in an environment modeled in computer graphics and real-time 3D , with the camera placed behind or around the figure. The game consists of twenty-one levels of type platform. The progress in the game is based primarily on the skill and dexterity needed to overcome obstacles that present themselves (to cross chasms, climb walls) or unblock access to the following level by manipulating objects (Woody sometimes needs use its beak to that effect). When Woody must skip a cross indicates in advance the precise location where it is about to fall, thus aiming at best. The game also includes a battle against the minions from Buzz Buzzard Woody can attack in different ways, using its beak or special attacks. Besides Woody Woodpecker himself, the player can also choose to play Knothead or Splinter once Woody found one of them.

6 weitere Tags
Traitanthropomorphism Traitbased on - tv show Traitcartoony Traitkid friendly Traitlicensed game Traittie-in

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Trailer

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Game profile / Plain language

Woody Woodpecker: Escape from Buzz Buzzard Park: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
EKO Software
Publisher
DreamCatcher Interactive, Cryo Interactive
Franchise
Woody Woodpecker
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Third person
Themes
Nicht angegeben
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) 2002
  • PC (Microsoft Windows) Nov 21, 2001
  • PlayStation 2 Feb 19, 2002
  • PC (Microsoft Windows) 2012
  • PlayStation 2 Dec 07, 2001

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