Cyberbots: Fullmetal Madness Cover

IGDB / 43820

Cyberbots: Fullmetal Madness

1995 67 / 100 Fighting
The premise in Cyberbots is similar to Armored Warriors, albeit it features only a maximum of two playable characters on screen as opposed to three. It features a range of selectable options, parts, and mecha that allow the player to tailor their play style to their preferences. Similar to the Armored Core series, different legs (which affect movement abilities), arms (which affect reach and melee capabilities), and Show full summary

The premise in Cyberbots is similar to Armored Warriors, albeit it features only a maximum of two playable characters on screen as opposed to three. It features a range of selectable options, parts, and mecha that allow the player to tailor their play style to their preferences. Similar to the Armored Core series, different legs (which affect movement abilities), arms (which affect reach and melee capabilities), and weapons can be mixed and matched between the selectable robots available to the player. Gameplay in Cyberbots is similar to other Capcom-created fighting games, with a medium-sized command list of attacks available to each robot. Battles are a duel-format affair, with players and the computer fighting one another to advance to the next battle.

World design Nicht eindeutig GameplayCombat-focused Game modeMultiplayer

Deep dive / Spielprofil

Everything about Cyberbots: Fullmetal Madness: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Set at the end of the 21st century, the game takes place in a world in which humanity has expanded beyond Earth and begun colonizing deep space. Earth Force, a military organization consisting of large mechs and their pilots, defends Earth’s interests and serves as the colonies’ primary line of defense. Players select one of six pilots and one of twelve mechs, then engage in 2D battles. Winning battles allows mechs to be upgraded and customized with new parts and weapons. The game’s story reveals further information about Earth Force and its experiments, while the actions of the selected character contribute to the outcome of Earth’s future.

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Traitactive ability Traitanime Traitbackwards compatibility Traitboss fight Traitbots Traitcharacter select screen Traitcontinue countdown Traitcountdown timer Traitdigital distribution Traitgrapple Traithigh score Traitmech Traitplaystation network Traitplaystation tv support Traitpsone classics Traitrobots Traitshoto-clone Traitside-scrolling Traitspecial attacks Traitsuper combo Traitversus screen

Watch / Trailer

Gameplay Video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Cyberbots: Fullmetal Madness: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Capcom
Publisher
Capcom
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer
Perspective
Side view
Themes
Science fiction
03
Wo & wann

Platform releases

  • Arcade Apr 20, 1995
  • PlayStation Jan 25, 1998
  • Sega Saturn Mar 28, 1997
  • PlayStation 3 Feb 09, 2011
  • PlayStation 3 Sep 13, 2011
  • PlayStation Portable Feb 09, 2011
  • PlayStation Portable Sep 13, 2011

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