Motor Toon Grand Prix Cover

IGDB / 43887

Motor Toon Grand Prix

1996 Racing
Motor Toon Grand Prix 2 is a racing game whose development is considered a lead-in to the Gran Turismo series. It was developed by a development group within SCE that later formed Polyphony Digital. It was released in the US as Motor Toon Grand Prix, since its predecessor never left Japan. In 2002, the game was re-released in Europe in a Twin Pack with Gran Turismo, Kazunori Yamauchi's following game. In 2010, the ga Show full summary

Motor Toon Grand Prix 2 is a racing game whose development is considered a lead-in to the Gran Turismo series. It was developed by a development group within SCE that later formed Polyphony Digital. It was released in the US as Motor Toon Grand Prix, since its predecessor never left Japan. In 2002, the game was re-released in Europe in a Twin Pack with Gran Turismo, Kazunori Yamauchi's following game. In 2010, the game was re-released on PlayStation Network. The game is compatible with Namco's neGcon analogue controller.

World design Nicht eindeutig Game modeMultiplayer GameplayRennspiel

Deep dive / Spielprofil

Everything about Motor Toon Grand Prix: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Motor Toon Grand Prix 2 is a racing game whose development is considered a lead-in to the Gran Turismo series. It was developed by a development group within SCE that later formed Polyphony Digital. It was released in the US as Motor Toon Grand Prix, since its predecessor never left Japan. In 2002, the game was re-released in Europe in a Twin Pack with Gran Turismo, Kazunori Yamauchi's following game. In 2010, the game was re-released on PlayStation Network. The game is compatible with Namco's neGcon analogue controller.

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Gameplay Video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Motor Toon Grand Prix: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Polys Entertainment
Publisher
Sony Computer Entertainment
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player, Split screen
Perspective
First person, Third person
Themes
Comedy, Kids
03
Wo & wann

Platform releases

  • PlayStation May 24, 1996
  • PlayStation 3 Aug 10, 2010
  • PlayStation Portable Aug 10, 2010
  • PlayStation Portable Jul 20, 2010
  • PlayStation Nov 01, 1996
  • PlayStation 3 Feb 13, 2008
  • PlayStation 3 Jul 20, 2010
  • PlayStation Portable Feb 13, 2008
  • PlayStation Jun 10, 1996

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