Onegai Monsters Cover

IGDB / 44048

Onegai Monsters

1999 Strategy
The game is a 3D RPG in which the player character is a child who starts a journey to become a monster breeder on his tenth birthday. After receiving and hatching an egg, the player walks around the world, completing requests from people and raising monsters. Requests are basic RPG quests—such as collecting an item for a non-playable character—and the monsters fight in Pokémon-style, turn-based battles. Unlike Pokémo Show full summary

The game is a 3D RPG in which the player character is a child who starts a journey to become a monster breeder on his tenth birthday. After receiving and hatching an egg, the player walks around the world, completing requests from people and raising monsters. Requests are basic RPG quests—such as collecting an item for a non-playable character—and the monsters fight in Pokémon-style, turn-based battles. Unlike Pokémon, every monster in the game comes from the one baby that the player receives as their first monster. Depending on the food it is fed, the monster gains element points, which determine how it evolves. Monsters level up both through defeating other monsters and when walking around the town. Monsters hatch from eggs that can be bought at the local monster shop.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Onegai Monsters: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

The game is a 3D RPG in which the player character is a child who starts a journey to become a monster breeder on his tenth birthday. After receiving and hatching an egg, the player walks around the world, completing requests from people and raising monsters. Requests are basic RPG quests—such as collecting an item for a non-playable character—and the monsters fight in Pokémon-style, turn-based battles. Unlike Pokémon, every monster in the game comes from the one baby that the player receives as their first monster. Depending on the food it is fed, the monster gains element points, which determine how it evolves. Monsters level up both through defeating other monsters and when walking around the town. Monsters hatch from eggs that can be bought at the local monster shop.

3 weitere Tags
Traitcontroller pak Traitjapan only Traitnintendo 64 exclusive

Game profile / Plain language

Onegai Monsters: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Bottom Up
Publisher
Bottom Up
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Nicht angegeben
Themes
Fantasy
03
Wo & wann

Platform releases

  • Nintendo 64 May 09, 1999

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