James Pond 2: Codename - RoboCod Cover

IGDB / 4443

James Pond 2: Codename - RoboCod

1991 57 / 100 Platform
In his second adventure James Pond must retrieve the toys Dr Maybe has stolen. Pond has been armed with an Inspector Gadget-style stretch device, which he can use to view higher areas or claw onto ceilings so as to slide across them. The gameplay takes place across worlds themed around particular types of toys, such as sporting goods, candy and aircraft. The levels scroll sideways, although a small amount of vertica Show full summary

In his second adventure James Pond must retrieve the toys Dr Maybe has stolen. Pond has been armed with an Inspector Gadget-style stretch device, which he can use to view higher areas or claw onto ceilings so as to slide across them. The gameplay takes place across worlds themed around particular types of toys, such as sporting goods, candy and aircraft. The levels scroll sideways, although a small amount of vertical movement is included. On each level Pond must collect 2 penguins and reach the exit, although there are usually multiple exits and lots of secret areas to explore. After completing each pair of two worlds (each of which has three sub levels), a boss must be faced.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about James Pond 2: Codename - RoboCod: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

In his second adventure James Pond must retrieve the toys Dr Maybe has stolen. Pond has been armed with an Inspector Gadget-style stretch device, which he can use to view higher areas or claw onto ceilings so as to slide across them. The gameplay takes place across worlds themed around particular types of toys, such as sporting goods, candy and aircraft. The levels scroll sideways, although a small amount of vertical movement is included. On each level Pond must collect 2 penguins and reach the exit, although there are usually multiple exits and lots of secret areas to explore. After completing each pair of two worlds (each of which has three sub levels), a boss must be faced.

5 weitere Tags
Traitcollectibles Traitespionage Traitfood-themed stage Traitin-game advertising Traitsequel

Watch / Trailer

Gameplay Video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

James Pond 2: Codename - RoboCod: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Vectordean
Publisher
Electronic Arts, Tec Toy, Ocean Software, Eclipse Productions, Millennium Interactive, Electronic Arts Victor, American Softworks Corporation, Victor Entertainment
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Action, Comedy
03
Wo & wann

Platform releases

  • Amiga 1991
  • Amiga CD32 1993
  • Sega Mega Drive/Genesis 1991
  • Sega Mega Drive/Genesis Jun 09, 1993
  • Super Famicom Jul 23, 1993
  • Super Nintendo Entertainment System Jul 1993
  • Super Nintendo Entertainment System 1993
  • DOS 1993
  • Sega Mega Drive/Genesis Oct 1992
  • Atari ST/STE 1991
  • Acorn Archimedes 1993

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