Saber Marionette J: Battle Sabers Cover

IGDB / 44821

Saber Marionette J: Battle Sabers

1997 Fighting
On a world with no women, the surviving men have reintroduced the female in the form of an android. Called Marionettes, they are built to serve men and are limited in their interactions with humans. That is until a poor boy named Otaru Mamiya encounters a Marionette named Lime. Lime is a Saber model with a special circuit that gives her emotions. When Otaru awakens two more Saber Marionettes, his life as an 'average' Show full summary

On a world with no women, the surviving men have reintroduced the female in the form of an android. Called Marionettes, they are built to serve men and are limited in their interactions with humans. That is until a poor boy named Otaru Mamiya encounters a Marionette named Lime. Lime is a Saber model with a special circuit that gives her emotions. When Otaru awakens two more Saber Marionettes, his life as an 'average' boy quickly becomes as extraordinary as the lives of his eager, busty new friends.

World design Nicht eindeutig GameplayCombat-focused

Deep dive / Spielprofil

Everything about Saber Marionette J: Battle Sabers: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

On a world with no women, the surviving men have reintroduced the female in the form of an android. Called Marionettes, they are built to serve men and are limited in their interactions with humans. That is until a poor boy named Otaru Mamiya encounters a Marionette named Lime. Lime is a Saber model with a special circuit that gives her emotions. When Otaru awakens two more Saber Marionettes, his life as an 'average' boy quickly becomes as extraordinary as the lives of his eager, busty new friends.

3 weitere Tags
Traitall-girl fighting roster Traitanime Traithigh score

Game profile / Plain language

Saber Marionette J: Battle Sabers: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Nicht angegeben
Publisher
Nicht angegeben
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Nicht angegeben
Perspective
Side view
Themes
Action
03
Wo & wann

Platform releases

  • PlayStation Mar 28, 1997

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