Sorcerer's Maze Cover

IGDB / 45061

Sorcerer's Maze

1998 Simulator Strategy
As in the classic arcade title Breakout, Sorcerer's Maze presents players with a series of increasingly difficult stages, each of which must be cleared by destroying a variety of colored bricks found within. Players are equipped with a small paddle, capable only of horizontal movement, which they maneuver so as to deflect a tiny ball around the screen -- the ball will destroy any brick it contacts, while continuing t Vollständige Kurzbeschreibung anzeigen

As in the classic arcade title Breakout, Sorcerer's Maze presents players with a series of increasingly difficult stages, each of which must be cleared by destroying a variety of colored bricks found within. Players are equipped with a small paddle, capable only of horizontal movement, which they maneuver so as to deflect a tiny ball around the screen -- the ball will destroy any brick it contacts, while continuing to ricochet. Failing to keep the ball in play will result in the loss of a life -- lose three and the game is over. Destroying certain bricks will result in power-ups being dropped into play, which will alter such variables as the size of the paddle and the number of balls onscreen at any one time, to name but two. Power-ups can also be purchased between stages in order to better equip oneself for precarious situations that may lie ahead.

Weltdesign Nicht eindeutig

Detailanalyse / Spielprofil

Alles über Sorcerer's Maze: Story und Spielprinzip

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext

As in the classic arcade title Breakout, Sorcerer's Maze presents players with a series of increasingly difficult stages, each of which must be cleared by destroying a variety of colored bricks found within. Players are equipped with a small paddle, capable only of horizontal movement, which they maneuver so as to deflect a tiny ball around the screen -- the ball will destroy any brick it contacts, while continuing to ricochet. Failing to keep the ball in play will result in the loss of a life -- lose three and the game is over. Destroying certain bricks will result in power-ups being dropped into play, which will alter such variables as the size of the paddle and the number of balls onscreen at any one time, to name but two. Power-ups can also be purchased between stages in order to better equip oneself for precarious situations that may lie ahead.

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Spielprofil / Klartext

Sorcerer's Maze: Release, Plattformen und Fakten

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
Nicht angegeben
Herausgeber
Nicht angegeben
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Single player
Perspektive
Nicht angegeben
Themen
Nicht angegeben
03
Wo & wann

Plattform-Veröffentlichungen

  • PlayStation Mar 19, 1998
  • PlayStation Dec 2002
  • PlayStation 2001
  • PlayStation Dec 01, 2002
  • PC (Microsoft Windows) Dec 09, 2024

Preise / Shops

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