Art of Fighting Cover

IGDB / 4514

Art of Fighting

1992 60 / 100 Arcade Fighting
This fighting game began the story of the Sakazaki family and Robert Garcia. Yuri Sakazaki has been abducted by Mr. Big to punish her father, Takuma, and her brother, Ryo. To rescue her, Ryo and Robert must take on numerous enemies around South Town, eventually reaching the mysterious Mr. Karate. The passion of the game’s creators is evident in the unique game play elements introduced. These include an energy gauge t Show full summary

This fighting game began the story of the Sakazaki family and Robert Garcia. Yuri Sakazaki has been abducted by Mr. Big to punish her father, Takuma, and her brother, Ryo. To rescue her, Ryo and Robert must take on numerous enemies around South Town, eventually reaching the mysterious Mr. Karate. The passion of the game’s creators is evident in the unique game play elements introduced. These include an energy gauge that is depleted every time a fighter uses a special maneuver, Desperation Attacks that are usable only when a fighter’s health is low, and camera zooming that adjusts on the fly as fighters move around the stage. All these features ensure that players use strategy and tactics, rather than simply mash buttons. Adding to the mix are little touches such as characters showing cuts when they are injured and voice-over samples during cut scenes. Can you perfect the art of fighting and save Yuri?

World design Nicht eindeutig GameplayCombat-focused Game modeMultiplayer

Deep dive / Spielprofil

Everything about Art of Fighting: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

This fighting game began the story of the Sakazaki family and Robert Garcia. Yuri Sakazaki has been abducted by Mr. Big to punish her father, Takuma, and her brother, Ryo. To rescue her, Ryo and Robert must take on numerous enemies around South Town, eventually reaching the mysterious Mr. Karate. The passion of the game’s creators is evident in the unique game play elements introduced. These include an energy gauge that is depleted every time a fighter uses a special maneuver, Desperation Attacks that are usable only when a fighter’s health is low, and camera zooming that adjusts on the fly as fighters move around the stage. All these features ensure that players use strategy and tactics, rather than simply mash buttons. Adding to the mix are little touches such as characters showing cuts when they are injured and voice-over samples during cut scenes. Can you perfect the art of fighting and save Yuri?

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Watch / Trailer

Gameplay Video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Art of Fighting: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
SNK
Publisher
Takara U.S.A., Takara, K Amusement Leasing, SNK of America, SNK Playmore USA, Hudson Soft, D4 Enterprise, Inc, Hamster Corporation, Sega, SNK Home Entertainment, Inc., SNK
Franchise
Art of Fighting
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player, Split screen
Perspective
Side view, Third person
Themes
Action
03
Wo & wann

Platform releases

  • Wii Nov 02, 2007
  • Neo Geo AES Dec 11, 1992
  • Neo Geo AES Sep 24, 1992
  • PlayStation 3 Dec 21, 2010
  • PlayStation Portable Dec 21, 2010
  • Nintendo Switch Sep 21, 2017
  • Super Nintendo Entertainment System Dec 01, 1993
  • Super Nintendo Entertainment System 1993
  • Turbografx-16/PC Engine CD Mar 26, 1994
  • PC (Microsoft Windows) Dec 14, 2017
  • Xbox One Mar 23, 2017
  • Sega Mega Drive/Genesis Jan 14, 1994
  • Wii Oct 08, 2007
  • Wii Oct 09, 2007
  • Super Famicom Oct 29, 1993
  • PlayStation 4 Apr 20, 2017
  • PlayStation Vita Dec 21, 2010
  • Neo Geo CD Sep 09, 1994
  • Arcade Sep 24, 1992
  • Arcade Dec 11, 1992

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