One more year a new edition of the toughest competition of all was about to be held. The participants had set up their machines ready to participate in an all-out fight to reach ZONA 0. Very few would finally achieve it and only one of them could return.
IGDB / 45374
Zona 0
Zone 0 is an arcade-type video game made by the Spanish video game company Topo Soft in 1991 for the 8-bit Sinclair ZX Spectrum, MSX, Amstrad CPC computers and for the 16-bit PC. The video game is based on the 1982 Walt Disney film TRON, in the scene of the fight on light motorcycles, where the player must make the other participants collide with his wake so that he is the only survivor. Technically, the game hints Show full summary
Zone 0 is an arcade-type video game made by the Spanish video game company Topo Soft in 1991 for the 8-bit Sinclair ZX Spectrum, MSX, Amstrad CPC computers and for the 16-bit PC. The video game is based on the 1982 Walt Disney film TRON, in the scene of the fight on light motorcycles, where the player must make the other participants collide with his wake so that he is the only survivor. Technically, the game hints at the beginning of the end of the golden age of Spanish software, since the program was made with very few means, although the result was very successful. Created in isometric perspective and with a relatively smooth scroll. The game was tried to be officially supported by the original movie license, but in the end it was not possible
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Zona 0: release, platforms, and facts
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Studio & publishing
- Developer
- Topo Soft
- Publisher
- Erbe Software
- Franchise
- Standalone
Spielprofil
- Modi
- Single player
- Perspective
- Bird view / Isometric
- Themes
- Action
Platform releases
- ZX Spectrum Feb 01, 1991
- Amstrad CPC Feb 01, 1991
- MSX TBD
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