Lumines II Cover

IGDB / 4690

Lumines II

2006 74 / 100 Music Puzzle Strategy
The gameplay in Lumines II is very similar to its predecessor, Lumines. The object is still to move blocks of four different colored squares across the board; while trying to create a single square of the same color. This all must be done before a "timeline" crosses the screen deleting the squares that you make. Deleting four or more squares will add a bonus multiplier to your score. (Refer to the Gameplay section of Show full summary

The gameplay in Lumines II is very similar to its predecessor, Lumines. The object is still to move blocks of four different colored squares across the board; while trying to create a single square of the same color. This all must be done before a "timeline" crosses the screen deleting the squares that you make. Deleting four or more squares will add a bonus multiplier to your score. (Refer to the Gameplay section of Lumines for more details). There is no Infrastructure gameplay in Lumines II. The game is visually similar to Lumines Live! and the PC port of Lumines during both gameplay and in the menus.

World design Nicht eindeutig GameplayPuzzles Game modeMultiplayer

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context

The gameplay in Lumines II is very similar to its predecessor, Lumines. The object is still to move blocks of four different colored squares across the board; while trying to create a single square of the same color. This all must be done before a "timeline" crosses the screen deleting the squares that you make. Deleting four or more squares will add a bonus multiplier to your score. (Refer to the Gameplay section of Lumines for more details). There is no Infrastructure gameplay in Lumines II. The game is visually similar to Lumines Live! and the PC port of Lumines during both gameplay and in the menus.

GameplayPuzzles Game modeMultiplayer GenreMusic GenrePuzzle GenreStrategy ThemeKids ThemeScience fiction
14 weitere Tags
Traitabstract Traitabstract art style Traitblock puzzle Traitblocks Traitdeliberately retro Traitdynamic soundtrack Traitfalling blocks Traitgame sharing Traitlaunch titles Traitlicensed soundtrack Traitmusic and rhythm Traitspike video game awards 2005 Traitsteam Traitsynaesthesia

Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Q Entertainment
Publisher
Buena Vista Games, Q Entertainment
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Side view
Themes
Kids, Science fiction
03
Wo & wann

Platform releases

  • PlayStation Portable Nov 06, 2006

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