Shanghai Karate Cover

IGDB / 47216

Shanghai Karate

1988 Arcade Fighting Hack and slash/Beat 'em up
Shanghai Karate is a one-on-one beat 'em up game. The player takes on the role of Lio Yin. By defeating all Wang Chen's men, Lio Yin must traverse the legendary journey from Changhun to Shanghai. The gameplay takes place on a single board. Each opponent has four lives and can be attacked through eight available strikes. The game offers a practice mode for a two human players, taking place in the Great Wall area. The Show full summary

Shanghai Karate is a one-on-one beat 'em up game. The player takes on the role of Lio Yin. By defeating all Wang Chen's men, Lio Yin must traverse the legendary journey from Changhun to Shanghai. The gameplay takes place on a single board. Each opponent has four lives and can be attacked through eight available strikes. The game offers a practice mode for a two human players, taking place in the Great Wall area. The game is not identical to the contemporary Shanghai Karate for Amstrad CPC published by the same company.

World design Nicht eindeutig GameplayCombat-focused Game modeMultiplayer

Deep dive / Spielprofil

Everything about Shanghai Karate: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Shanghai Karate is a one-on-one beat 'em up game. The player takes on the role of Lio Yin. By defeating all Wang Chen's men, Lio Yin must traverse the legendary journey from Changhun to Shanghai. The gameplay takes place on a single board. Each opponent has four lives and can be attacked through eight available strikes. The game offers a practice mode for a two human players, taking place in the Great Wall area. The game is not identical to the contemporary Shanghai Karate for Amstrad CPC published by the same company.

1 weitere Tags
Traitmartial arts

Game profile / Plain language

Shanghai Karate: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Nicht angegeben
Publisher
Players Software
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Side view
Themes
Action
03
Wo & wann

Platform releases

  • Commodore C64/128/MAX Feb 01, 1988
  • ZX Spectrum 1988

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