Inside Drive is solid on almost every front except for some aspects of the offensive game, the most notable problem being the inability to pass out of layups or similar moves to the basket. One of the most important aspects of professional basketball is being able to drive to the lane and have a player make it look like he's going up for a shot so that he can draw defense, but then pass the ball to an open man on the inside or to a wide-open player out on the perimeter. Indeed, generally driving through the lane can be a little problematic since the AI tends to latch onto players in the paint, and the juke moves can be difficult to use effectively against tough opponents.
IGDB / 47358
NBA Inside Drive 2003
Inside Drive is solid on almost every front except for some aspects of the offensive game, the most notable problem being the inability to pass out of layups or similar moves to the basket. One of the most important aspects of professional basketball is being able to drive to the lane and have a player make it look like he's going up for a shot so that he can draw defense, but then pass the ball to an open man on the Show full summary
Inside Drive is solid on almost every front except for some aspects of the offensive game, the most notable problem being the inability to pass out of layups or similar moves to the basket. One of the most important aspects of professional basketball is being able to drive to the lane and have a player make it look like he's going up for a shot so that he can draw defense, but then pass the ball to an open man on the inside or to a wide-open player out on the perimeter. Indeed, generally driving through the lane can be a little problematic since the AI tends to latch onto players in the paint, and the juke moves can be difficult to use effectively against tough opponents.
Deep dive / Spielprofil
Everything about NBA Inside Drive 2003: story and gameplay
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Game profile / Plain language
NBA Inside Drive 2003: release, platforms, and facts
Studio, play style, releases, and official sources — compactly prepared from external IGDB data.
Studio & publishing
- Developer
- High Voltage Software
- Publisher
- Microsoft Game Studios
- Franchise
- Standalone
Spielprofil
- Modi
- Nicht angegeben
- Perspective
- Nicht angegeben
- Themes
- Nicht angegeben
Platform releases
- Xbox Dec 01, 2002
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