In Tombs & Treasure, you'll have to use your wits in order for your party to successfully make its way through the ruins. As you enter such sites as El Castillo and the Ball Court, you'll have to use collected items in innovative ways in order to attain vital clues and progress. Each screen you encounter will feature items and peculiarities that must been looked at, taken, pushed, pulled, moved, smashed, joined, and/or washed in order to advance. Occasionally, you will confront monsters and engage in a classic RPG-style fight, your final battle versus the demon Tentacula. Be sure to refer to Professor Imes' journal in order to gain essential clues. You'll need them in order to survive the Tombs & Treasure.
IGDB / 48271
Tombs & Treasure
In Tombs & Treasure, you'll have to use your wits in order for your party to successfully make its way through the ruins. As you enter such sites as El Castillo and the Ball Court, you'll have to use collected items in innovative ways in order to attain vital clues and progress. Each screen you encounter will feature items and peculiarities that must been looked at, taken, pushed, pulled, moved, smashed, joined, and/ Show full summary
In Tombs & Treasure, you'll have to use your wits in order for your party to successfully make its way through the ruins. As you enter such sites as El Castillo and the Ball Court, you'll have to use collected items in innovative ways in order to attain vital clues and progress. Each screen you encounter will feature items and peculiarities that must been looked at, taken, pushed, pulled, moved, smashed, joined, and/or washed in order to advance. Occasionally, you will confront monsters and engage in a classic RPG-style fight, your final battle versus the demon Tentacula. Be sure to refer to Professor Imes' journal in order to gain essential clues. You'll need them in order to survive the Tombs & Treasure.
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Everything about Tombs & Treasure: story and gameplay
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Tombs & Treasure: release, platforms, and facts
Studio, play style, releases, and official sources — compactly prepared from external IGDB data.
Studio & publishing
- Developer
- Nihon Falcom
- Publisher
- Nihon Falcom
- Franchise
- Standalone
Spielprofil
- Modi
- Single player
- Perspective
- Bird view / Isometric, First person
- Themes
- Fantasy
Platform releases
- PC-8800 Series Oct 1986
- PC-9800 Series Oct 1986
- FM-7 Oct 1986
- PC-8800 Series Oct 24, 1986
- PC-9800 Series Nov 20, 1986
- FM-7 Dec 12, 1986
- MSX2 Dec 10, 1987
- Sharp X1 Oct 1986
- Sharp X1 Nov 20, 1986
- MSX2 Oct 1986
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