Nobunaga's Ambition II Cover

IGDB / 48287

Nobunaga's Ambition II

1988 Simulator Strategy Turn-based strategy (TBS)
Nobunaga's Ambition II is the sequel to Nobunaga's Ambition. The setting is 16th century feudal Japan, a period when ruthless daimyo (feudal lords) contended with each other for dominance. Ultimately, the winner in this struggle will become Shogun and hold actual power over the islands, while being nominally subject to the Emperor. The game casts the player as one of the daimyo, allowing them freedom to decide the f Show full summary

Nobunaga's Ambition II is the sequel to Nobunaga's Ambition. The setting is 16th century feudal Japan, a period when ruthless daimyo (feudal lords) contended with each other for dominance. Ultimately, the winner in this struggle will become Shogun and hold actual power over the islands, while being nominally subject to the Emperor. The game casts the player as one of the daimyo, allowing them freedom to decide the fate and future of feudal Japan, through diplomacy and ultimately war. The objective is to unify Japan under the player's rule. If the player fails through death on the battlefield, assassination at the hands of a ninja, or through natural causes, they can choose a successor and play on. Functionally, the first job is to let prosper the fief (province) under the player's control through agricultural development and town investment.

World design Nicht eindeutig GameplayCombat-focused Game modeMultiplayer

Deep dive / Spielprofil

Everything about Nobunaga's Ambition II: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Nobunaga's Ambition II is the sequel to Nobunaga's Ambition. The setting is 16th century feudal Japan, a period when ruthless daimyo (feudal lords) contended with each other for dominance. Ultimately, the winner in this struggle will become Shogun and hold actual power over the islands, while being nominally subject to the Emperor. The game casts the player as one of the daimyo, allowing them freedom to decide the fate and future of feudal Japan, through diplomacy and ultimately war. The objective is to unify Japan under the player's rule. If the player fails through death on the battlefield, assassination at the hands of a ninja, or through natural causes, they can choose a successor and play on. Functionally, the first job is to let prosper the fief (province) under the player's control through agricultural development and town investment.

18 weitere Tags
Traitage progression Traitfarming Traitfeudal japan Traithistorical figures in fictional settings Traithistorical japan Traithorse Traitmedieval Traitmoral decisions Traitninja Traitpolitical thriller Traitpresidential protagonist Traitpropaganda Traitresource gathering Traitrivaling factions Traitsamurai Traitseasons Traittactical turn-based combat Traitwar veterans

Watch / Trailer

Gameplay Video

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Game profile / Plain language

Nobunaga's Ambition II: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Koei, Koei
Publisher
Koei, Koei
Franchise
Nobunaga's Ambition
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Bird view / Isometric
Themes
Fantasy, Historical, Warfare
03
Wo & wann

Platform releases

  • PC-8800 Series Dec 01, 1988
  • Sharp X1 1989
  • DOS 1989
  • FM Towns Dec 01, 1989
  • MSX 1989
  • Sharp X68000 Dec 08, 1989

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