Battle Rush: Build Up Robot Tournament Cover

IGDB / 48520

Battle Rush: Build Up Robot Tournament

1993
The player has to build his own combat robot to use in a fighting tournament. These robots are built in factories that assign the robot a name in addition to installing its head, body, shoulder, and feet. The player has a pre-game lobby to get ready for the robot combat action. All matches have rounds of 60 seconds (unlike the 99-second round of most modern fighting video games). Both robots have a separate gauge for Show full summary

The player has to build his own combat robot to use in a fighting tournament. These robots are built in factories that assign the robot a name in addition to installing its head, body, shoulder, and feet. The player has a pre-game lobby to get ready for the robot combat action. All matches have rounds of 60 seconds (unlike the 99-second round of most modern fighting video games). Both robots have a separate gauge for energy and damage. Standard punches and kicks can be thrown in addition to special moves (which look like ammunition).

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Battle Rush: Build Up Robot Tournament: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

The player has to build his own combat robot to use in a fighting tournament. These robots are built in factories that assign the robot a name in addition to installing its head, body, shoulder, and feet. The player has a pre-game lobby to get ready for the robot combat action. All matches have rounds of 60 seconds (unlike the 99-second round of most modern fighting video games). Both robots have a separate gauge for energy and damage. Standard punches and kicks can be thrown in addition to special moves (which look like ammunition).

2 weitere Tags
Traitdatach compatible Traitmech

Game profile / Plain language

Battle Rush: Build Up Robot Tournament: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Tose
Publisher
Bandai
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Nicht angegeben
Themes
Action, Science fiction
03
Wo & wann

Platform releases

  • Family Computer Nov 13, 1993

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