Far Cry Vengeance Cover

IGDB / 4854

Far Cry Vengeance

2006 34 / 100 Shooter
The game takes full advantage of the Wii Remote and its Nunchuk attachment. For example, the player can make the character jump by lifting the nunchuk. Weapons are aimed by pointing the Wii Remote at the screen, and melee attacks are carried out by making a slashing motion with it. The zoom on sniper rifles will similarly be controlled by moving the Wii Remote towards the television. Split screen Chaos mode (standard Show full summary

The game takes full advantage of the Wii Remote and its Nunchuk attachment. For example, the player can make the character jump by lifting the nunchuk. Weapons are aimed by pointing the Wii Remote at the screen, and melee attacks are carried out by making a slashing motion with it. The zoom on sniper rifles will similarly be controlled by moving the Wii Remote towards the television. Split screen Chaos mode (standard deathmatch) is included.

World design Linear GameplayCombat-focused

Deep dive / Spielprofil

Everything about Far Cry Vengeance: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

The game takes full advantage of the Wii Remote and its Nunchuk attachment. For example, the player can make the character jump by lifting the nunchuk. Weapons are aimed by pointing the Wii Remote at the screen, and melee attacks are carried out by making a slashing motion with it. The zoom on sniper rifles will similarly be controlled by moving the Wii Remote towards the television. Split screen Chaos mode (standard deathmatch) is included.

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Traitartificial intelligence Traitguerilla warfare Traithelicopter Traitinstant kill Traitlaunch titles Traitmad scientist Traitmilitary Traitonline Traitpc to console port Traitplatform exclusive Traitpolygonal 3d Traitprofanity Traitscripted events Traitthrowing weapons

Game profile / Plain language

Far Cry Vengeance: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Ubisoft Montreal
Publisher
Ubisoft Entertainment
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player, Split screen
Perspective
First person
Themes
Action
03
Wo & wann

Platform releases

  • Wii Dec 20, 2006
  • Wii Dec 12, 2006

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