Youkai Douchuuki Cover

IGDB / 48597

Youkai Douchuuki

1988 Adventure Platform
The player controls a boy named Tarosuke, who travels through "Jigoku" (the Japanese concept of Hell) fighting off "youkai" (mythical Japanese monsters) on his way to his final fate, as determined by Buddha. He destroys his enemies by firing small Ki bullets, which can be charged to increase their power; however, if overcharged, he is left unable to move or fight for a few seconds. During boss battles, Tarosuke kneel Show full summary

The player controls a boy named Tarosuke, who travels through "Jigoku" (the Japanese concept of Hell) fighting off "youkai" (mythical Japanese monsters) on his way to his final fate, as determined by Buddha. He destroys his enemies by firing small Ki bullets, which can be charged to increase their power; however, if overcharged, he is left unable to move or fight for a few seconds. During boss battles, Tarosuke kneels at a shrine to Buddha and prays, summoning "Monmotaro" (not to be confused with "Momotarou"), a spirit which floats in the air and drops energy balls on the boss and any lackeys he has. Once the boss is defeated, Tarosuke goes to the next stage.

World design Nicht eindeutig ExperienceChoices

Deep dive / Spielprofil

Everything about Youkai Douchuuki: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Tarosuke, a boy who is always misbehaving with the villagers, is punished by God by being carried to the entrance of hell while he sleeps, where he is to go through hell while still alive to be judged by Enma. In order to shape his destiny, Tarosuke parades through the hell world with the "ghost psychokinesis" given to him by the gods.

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Gameplay Video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Youkai Douchuuki: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Now Production, Namco
Publisher
Namco, Bandai Namco Entertainment
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Action, Fantasy
03
Wo & wann

Platform releases

  • Wii U Feb 25, 2015
  • Family Computer Jul 24, 1988

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