Digital Devil Story: Megami Tensei II Cover

IGDB / 48656

Digital Devil Story: Megami Tensei II

1990 79 / 100 Role-playing (RPG)
Digital Devil Story: Megami Tensei II is the sequel to Digital Devil Story: Megami Tensei. It was published by Namco in 1990 for the Family Computer and is the second video game in the Megami Tensei series. This is the first game in the series to not be based on the original novels by Aya Nishitani, but it retains much of the gameplay aspects of its predecessor. The music in the game is enhanced by an eight-channel N Show full summary

Digital Devil Story: Megami Tensei II is the sequel to Digital Devil Story: Megami Tensei. It was published by Namco in 1990 for the Family Computer and is the second video game in the Megami Tensei series. This is the first game in the series to not be based on the original novels by Aya Nishitani, but it retains much of the gameplay aspects of its predecessor. The music in the game is enhanced by an eight-channel Namco 163 WSG sound chip on the cartridge.

World design Nicht eindeutig ExperienceChoices MoodHorror GameplayCombat-focused GameplayRole-playing

Deep dive / Spielprofil

Everything about Digital Devil Story: Megami Tensei II: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

In the year 199X, the world was demolished with a bombardment of missiles, and the survivors of the cataclysm were forced to live in shelters. It's now the year 2036, and two friends are playing a video game called 'Devil Busters' in the Keihin shelter No. 3. Shortly after they beat the first boss, they unseal Pazuzu. The demon gives them the Demon Summoning Program in hopes of using it for the defeat of Bael along with a warning of a coming menace. Demons then begin to raid the shelter and the two friends must save the remains of humanity.

28 weitere Tags
Traitapocalypse Traitarmageddon Traitbattle screen Traitbranching storyline Traitcombat dialogue Traitcyberpunk Traitdark second act Traitdemonic protagonist Traitdialogue trees Traitdystopian Traitghosts Traitimmortality Traitminotaurs Traitmonster capturing Traitmoral decisions Traitmultiple endings Traitmythology Traitnegotiation Traitnes game pak - namco 163 Traitorder and chaos Traitpixel art Traitpost-apocalyptic Traitreincarnation Traitrock music Traitsequel Traitsilent protagonist Traitturn-based Traitusing dialogue to avoid combat

Watch / Trailer

Gameplay Video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Digital Devil Story: Megami Tensei II: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Atlus
Publisher
Namco
Franchise
Megami Tensei
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric, First person
Themes
Horror, Science fiction
03
Wo & wann

Platform releases

  • Family Computer Apr 06, 1990

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