Kwirk Cover

IGDB / 48943

Kwirk

1989 70 / 100 Puzzle
Kwirk has three game modes: Going Up?, Heading Out?, and Vs. Mode, each one with its own set of rules. The object is to get from one end of the room to the staircase on the other by rotating turnstiles, moving blocks, and filling holes with blocks. Kwirk has three skill levels: Level 1 - Easy, Level 2 - Average and Level 3 - Hard. After, one of two viewpoints may be selected: Diagonal or Bird's Eye. In Diagonal view Show full summary

Kwirk has three game modes: Going Up?, Heading Out?, and Vs. Mode, each one with its own set of rules. The object is to get from one end of the room to the staircase on the other by rotating turnstiles, moving blocks, and filling holes with blocks. Kwirk has three skill levels: Level 1 - Easy, Level 2 - Average and Level 3 - Hard. After, one of two viewpoints may be selected: Diagonal or Bird's Eye. In Diagonal view, characters and blocks have shadows and appear in crude 3D, whereas in Bird's Eye view everything is 2D, viewed from the top down. The three skill levels and two viewpoints are featured in all three game modes.

World design Nicht eindeutig GameplayPuzzles Game modeMultiplayer

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Kwirk has three game modes: Going Up?, Heading Out?, and Vs. Mode, each one with its own set of rules. The object is to get from one end of the room to the staircase on the other by rotating turnstiles, moving blocks, and filling holes with blocks. Kwirk has three skill levels: Level 1 - Easy, Level 2 - Average and Level 3 - Hard. After, one of two viewpoints may be selected: Diagonal or Bird's Eye. In Diagonal view, characters and blocks have shadows and appear in crude 3D, whereas in Bird's Eye view everything is 2D, viewed from the top down. The three skill levels and two viewpoints are featured in all three game modes.

GameplayPuzzles Game modeMultiplayer GenrePuzzle ThemeComedy
5 weitere Tags
Traitanthropomorphism Traitblocks Traitgame boy link cable support Traitpixel art Traitrotating platforms

Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Atlus
Publisher
Nicht angegeben
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Bird view / Isometric
Themes
Comedy
03
Wo & wann

Platform releases

  • Game Boy 1990
  • Game Boy Nov 24, 1989
  • Game Boy Mar 01, 1990

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