Great Greed Cover

IGDB / 48994

Great Greed

1993 56 / 100 Role-playing (RPG)

This RPG breaks from the normal formula in a few respects. The battle system does not use any menus, switching all commands to simple button pushes. A being attack, B for dodge, Start will run and the D-Pad is shortcuts to certain spells. The combat is also live, in the sense that if you take too long to complete your turn, your opponent will attack again.

World design Nicht eindeutig GameplayRole-playing

Deep dive / Spielprofil

Everything about Great Greed: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

This RPG breaks from the normal formula in a few respects. The battle system does not use any menus, switching all commands to simple button pushes. A being attack, B for dodge, Start will run and the D-Pad is shortcuts to certain spells. The combat is also live, in the sense that if you take too long to complete your turn, your opponent will attack again.

7 weitere Tags
Traitabstract Traitanthropomorphism Traitboss fight Traitbroken english Traitmale antagonist Traitparallel worlds Traitsaving the world

Game profile / Plain language

Great Greed: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Nicht angegeben
Publisher
Namco
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric, Side view
Themes
Fantasy
03
Wo & wann

Platform releases

  • Game Boy May 01, 1993

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