Kakoong Cover

IGDB / 50079

Kakoong

1997 Fighting
While it draws just as much inspiration from the Dragonball aesthetic than My Love, Kakoong is even more tasteless than its Japanese role model. The introduction shows the titular hero taking a crap on a platform. First one only sees his strained face and has to wonder what physical challenge he has to endure, but then the camera zooms out to reveal everything. Players who haven't already been chased away by this gr Show full summary

While it draws just as much inspiration from the Dragonball aesthetic than My Love, Kakoong is even more tasteless than its Japanese role model. The introduction shows the titular hero taking a crap on a platform. First one only sees his strained face and has to wonder what physical challenge he has to endure, but then the camera zooms out to reveal everything. Players who haven't already been chased away by this gross display get "treated" to a decidedly mediocre 1-on-1 fighting game. The controls work a tiny bit better than in most other examples of the genre on the PC, but there's not much meaning to the fighting overall. The game works on a weird experience system, which encourages to use the same move over and over again and destroys any balancing the game might have had in the first place.

World design Nicht eindeutig GameplayCombat-focused

Deep dive / Spielprofil

Everything about Kakoong: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

While it draws just as much inspiration from the Dragonball aesthetic than My Love, Kakoong is even more tasteless than its Japanese role model. The introduction shows the titular hero taking a crap on a platform. First one only sees his strained face and has to wonder what physical challenge he has to endure, but then the camera zooms out to reveal everything. Players who haven't already been chased away by this gross display get "treated" to a decidedly mediocre 1-on-1 fighting game. The controls work a tiny bit better than in most other examples of the genre on the PC, but there's not much meaning to the fighting overall. The game works on a weird experience system, which encourages to use the same move over and over again and destroys any balancing the game might have had in the first place.

7 weitere Tags
Traitanime Traitcat Traitcharacter select screen Traitdog Traitmartial arts Traitracial stereotypes Traityoung protagonist

Game profile / Plain language

Kakoong: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Danbi System
Publisher
SKC
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Nicht angegeben
Perspective
Nicht angegeben
Themes
Comedy
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Mar 07, 1997

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