Limit Theory Cover

IGDB / 50790

Limit Theory

Indie Role-playing (RPG) Simulator

An open-world, procedural space simulation game. A kickstarter game funded in 2012 that was canceled in 2018. The game was being made in a custom engine built using C, Lua and OpenGL.

World design Open World GameplayExploration StructureSandbox GameplayCrafting GameplayRole-playing

Deep dive / Spielprofil

Everything about Limit Theory: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

An open-world, procedural space simulation game. A kickstarter game funded in 2012 that was canceled in 2018. The game was being made in a custom engine built using C, Lua and OpenGL.

20 weitere Tags
GenreStrategy Trait3723 Traitartificial intelligence Traitcrafting Traitcrowdfunding Traitcrowdfunding - kickstarter Traiteconomy Traitexploration Traitflight Traitnever-ending Traitpersistent world Traitpilot Traitplanet Traitpolygonal 3d Traitprocedural generation Traitresource gathering Traitspace exploration Traitspace simulation Traitspace travel Traitsupply and demand

Watch / Trailer

Early prototype gameplay demo 1

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Limit Theory: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Procedural Reality
Publisher
Nicht angegeben
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric, First person, Third person
Themes
Open world, Sandbox, Science fiction
03
Wo & wann

Platform releases

  • Linux TBD
  • Mac TBD
  • PC (Microsoft Windows) TBD

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