Sakura Wars: So Long, My Love Cover

IGDB / 5136

Sakura Wars: So Long, My Love

2005 78 / 100 Adventure Role-playing (RPG) Simulator
Sakura Wars is a Strategy RPG that features a unique sim-based story system. An in-depth storyline exists, much like in any other RPG; however, the player's destiny in the game is not predetermined. Character interaction plays a major role, and your responses to the various characters in the game can ultimately change the story content and even the final outcome. The battle system is divided into two main parts; grou Show full summary

Sakura Wars is a Strategy RPG that features a unique sim-based story system. An in-depth storyline exists, much like in any other RPG; however, the player's destiny in the game is not predetermined. Character interaction plays a major role, and your responses to the various characters in the game can ultimately change the story content and even the final outcome. The battle system is divided into two main parts; ground combat and air combat. Ground combat takes place using two-legged mechanized suits, which transform into jet fighters to take the fight to the sky. Every mech unit in the game can transform from battle mech mode to jet fighter mode during combat. Once transformed, weapons and movement methods will change as well. For example, the hero's ground mode utilizes a sword as his main weapon, but in jet mode he will use long-range missiles.

World design Nicht eindeutig ExperienceChoices GameplayCombat-focused GameplayRole-playing

Deep dive / Spielprofil

Everything about Sakura Wars: So Long, My Love: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Sakura Wars is a Strategy RPG that features a unique sim-based story system. An in-depth storyline exists, much like in any other RPG; however, the player's destiny in the game is not predetermined. Character interaction plays a major role, and your responses to the various characters in the game can ultimately change the story content and even the final outcome. The battle system is divided into two main parts; ground combat and air combat. Ground combat takes place using two-legged mechanized suits, which transform into jet fighters to take the fight to the sky. Every mech unit in the game can transform from battle mech mode to jet fighter mode during combat. Once transformed, weapons and movement methods will change as well. For example, the hero's ground mode utilizes a sword as his main weapon, but in jet mode he will use long-range missiles.

33 weitere Tags
GenreStrategy GenreTactical GenreVisual Novel Traitadapted to - anime Traitairship Traitanime Traitbranching storyline Traitcoming of age Traitdating Traitday/night cycle Traitgrid-based movement Traithealth from romance Traithorse riding Traitlove triangle Traitmale protagonist Traitmech Traitmoral decisions Traitmultiple protagonists Traitnew protagonist in sequel Traitnon-player character Traitpotential love interest Traitpower of friendship Traitquick time event Traitrivaling factions Traitsquad based shooter Traitstat tracking Traitsteampunk Traittactical turn-based combat Traitturn-based Traitwestern Traitwestern published japanese games Traitwii classic controller support Traitwomen in refrigerators syndrome

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Trailer

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Sakura Wars: So Long, My Love: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Global Entertainment R&D Dept. 2, Red Entertainment
Publisher
Sega, NIS America
Franchise
Sakura Wars
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Text, Third person
Themes
Action, Romance
03
Wo & wann

Platform releases

  • Wii Mar 30, 2010
  • PlayStation 2 Jul 07, 2005
  • PlayStation 2 Mar 30, 2010
  • Wii Apr 09, 2010

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