Turrican Cover

IGDB / 5164

Turrican

1990 83 / 100 Platform Shooter

Turrican is a 1990 video game programmed and designed by Manfred Trenz. It was first developed for the Commodore 64 by Rainbow Arts, but was ported to other systems later. In addition to concept design and character creation, Trenz personally programmed Turrican on the Commodore 64. A sequel, Turrican II, followed 1991 for the Commodore 64 and other platforms.

World design Nicht eindeutig GameplayExploration GameplayCombat-focused

Deep dive / Spielprofil

Everything about Turrican: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

The lost colony of Alterra is a completely man-made lifeworld abandoned long ago in a nearby galaxy. Alterra is actually five colonies in one. Each self-contained habitat has been separately bio-engineered by a powerful ecosystem generation network known as a Multiple Organism Unit Link. MORGUL, for short. Early colonists used MORGUL to render Alterra inhabitable. But a cataclysmic quake severed all system interface functions, and MORGUL murderously rebelled. The few colonists lucky enough to escape told a grim tale of a higher intelligence gone berserk. For generations, mankind sought a return to Alterra. Finally, genetic science created a saviour: Turrican, a mutant warrior, bio-engineered for the task of planetary reclamation. In the meantime, MORGUL has diligently twisted Alterran life forms to his brutal, destructive purposes. Thus, Turrican's challenges consist of eliminating hostile organisms from Alterra's five multi-level worlds and, finally, destroying the three faces of MORGUL.

10 weitere Tags
Traitaliens Traitauto-scrolling levels Traitboss fight Traitdeath Traitexploration Traithigh score Traitmale protagonist Traitone-man army Traitrun and gun Traitside-scrolling

Watch / Trailer

Gameplay Video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Turrican: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Rainbow Arts
Publisher
Ballistic, Accolade, Amiga, Rainbow Arts
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Action, Science fiction
03
Wo & wann

Platform releases

  • Amiga 1990
  • Atari ST/STE 1990
  • Amstrad CPC 1990
  • Commodore C64/128/MAX 1990
  • Sega Mega Drive/Genesis 1991
  • TurboGrafx-16/PC Engine Aug 01, 1991
  • ZX Spectrum 1990
  • Commodore CDTV 1992
  • BlackBerry OS Jun 04, 2013

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