You are Michael Becket, a Delta Force operator who has been sent on a mission to arrest Armacham president Genevieve Aristide approximately 30 minutes before the ending of the first game. The story only takes the original game into account and ignores all events from the expansion packs Extraction Point and Perseus Mandate.
IGDB / 520
F.E.A.R. 2: Project Origin
F.E.A.R. 2: Project Origin is the sequel to F.E.A.R. and continues the series' trademark blend of supernatural horror and suspense. Many mechanics from the original first-person shooter have made their way into the game, like slow motion bullet time, and intelligent AI. New gameplay elements have also been introduced, like grab and drag movable cover, combat mechs, and iron sight aiming. The environments are now more Show full summary
F.E.A.R. 2: Project Origin is the sequel to F.E.A.R. and continues the series' trademark blend of supernatural horror and suspense. Many mechanics from the original first-person shooter have made their way into the game, like slow motion bullet time, and intelligent AI. New gameplay elements have also been introduced, like grab and drag movable cover, combat mechs, and iron sight aiming. The environments are now more open and less linear than those in the first game, and are also more diverse.
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F.E.A.R. 2: Project Origin: release, platforms, and facts
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Studio & publishing
- Developer
- Monolith Productions
- Publisher
- WB Games, CyberFront
- Franchise
- Standalone
Spielprofil
- Modi
- Multiplayer, Single player
- Perspective
- First person
- Themes
- Action, Horror
Platform releases
- PlayStation 3 Feb 13, 2009
- Xbox 360 Feb 13, 2009
- PlayStation 3 Aug 27, 2009
- PlayStation 3 Feb 10, 2009
- Xbox 360 Feb 10, 2009
- PC (Microsoft Windows) Feb 12, 2009
- PC (Microsoft Windows) Aug 27, 2009
- Xbox 360 Aug 27, 2009
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