Players aim straight downhill at high speed through 7 open locations, such as Machu Picchu, San Fransisco, Rio de Janeiro, Edinburgh, Hong Kong, and more in Tony Hawk's first extreme downhill racing game . Players must watch out for obstacles and be the first one to the bottom, all using the Wii controller. By holding the controller sideways, tilting the controller side to side, you can turn and do aerial flips. To build up speed, press the 2 button and your character will crouch to build up speed and do tricks. The 1 button works for jumping and doing more stuff, since it works as an all-purpose trick button. The Wii version's multiplayer can be played locally with 4-player split-screen.
IGDB / 5231
Tony Hawk's Downhill Jam
Players aim straight downhill at high speed through 7 open locations, such as Machu Picchu, San Fransisco, Rio de Janeiro, Edinburgh, Hong Kong, and more in Tony Hawk's first extreme downhill racing game . Players must watch out for obstacles and be the first one to the bottom, all using the Wii controller. By holding the controller sideways, tilting the controller side to side, you can turn and do aerial flips. To Show full summary
Players aim straight downhill at high speed through 7 open locations, such as Machu Picchu, San Fransisco, Rio de Janeiro, Edinburgh, Hong Kong, and more in Tony Hawk's first extreme downhill racing game . Players must watch out for obstacles and be the first one to the bottom, all using the Wii controller. By holding the controller sideways, tilting the controller side to side, you can turn and do aerial flips. To build up speed, press the 2 button and your character will crouch to build up speed and do tricks. The 1 button works for jumping and doing more stuff, since it works as an all-purpose trick button. The Wii version's multiplayer can be played locally with 4-player split-screen.
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Everything about Tony Hawk's Downhill Jam: story and gameplay
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Tony Hawk's Downhill Jam: release, platforms, and facts
Studio, play style, releases, and official sources — compactly prepared from external IGDB data.
Studio & publishing
- Developer
- Toys for Bob, SuperVillain Studios
- Publisher
- Activision
- Franchise
- Standalone
Spielprofil
- Modi
- Multiplayer, Single player, Split screen
- Perspective
- Third person
- Themes
- Action
Platform releases
- Wii Nov 14, 2006
- Wii Dec 02, 2006
- Wii Dec 08, 2006
- Wii Nov 19, 2006
- PlayStation 2 May 08, 2007
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