Heimdall Cover

IGDB / 5393

Heimdall

1991 Adventure Puzzle Role-playing (RPG)
Heimdall is an action-adventure computer game developed by a team called The 8th Day and published by Core Design. The game is set in the world of Vikings and Norse mythology. Loki steals Odin's sword, Freyr's spear and Thor's hammer, rendering them powerless. They decide to create an infant, the title character (named after the god of the same name), who must bring back the three legendary weapons. The game sees H Show full summary

Heimdall is an action-adventure computer game developed by a team called The 8th Day and published by Core Design. The game is set in the world of Vikings and Norse mythology. Loki steals Odin's sword, Freyr's spear and Thor's hammer, rendering them powerless. They decide to create an infant, the title character (named after the god of the same name), who must bring back the three legendary weapons. The game sees Heimdall and his crew travelling around an archipelago of islands in three different maps: Utgard, Midgard and Asgard. They travel engaging monsters in combat, interacting with the locals, solving puzzles and avoiding traps, a blend of styles somewhat similar to that found in the Legend of Zelda games. The cartoon-style action is viewed in the isometric perspective.

World design Nicht eindeutig GameplayPuzzles GameplayRole-playing

Deep dive / Spielprofil

Everything about Heimdall: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Heimdall is an action-adventure computer game developed by a team called The 8th Day and published by Core Design. The game is set in the world of Vikings and Norse mythology. Loki steals Odin's sword, Freyr's spear and Thor's hammer, rendering them powerless. They decide to create an infant, the title character (named after the god of the same name), who must bring back the three legendary weapons. The game sees Heimdall and his crew travelling around an archipelago of islands in three different maps: Utgard, Midgard and Asgard. They travel engaging monsters in combat, interacting with the locals, solving puzzles and avoiding traps, a blend of styles somewhat similar to that found in the Legend of Zelda games. The cartoon-style action is viewed in the isometric perspective.

GameplayPuzzles GameplayRole-playing GenreAdventure GenrePuzzle GenreRole-playing (RPG) ThemeAction ThemeHistorical
2 weitere Tags
Traitmedieval Traitnorse mythology

Watch / Trailer

Game Intro

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Heimdall: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
The 8th Day
Publisher
Core Design
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Third person
Themes
Action, Historical
03
Wo & wann

Platform releases

  • Sega CD 1994
  • Amiga 1991
  • DOS 1992
  • Atari ST/STE 1992

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