Heimdall is an action-adventure computer game developed by a team called The 8th Day and published by Core Design. The game is set in the world of Vikings and Norse mythology. Loki steals Odin's sword, Freyr's spear and Thor's hammer, rendering them powerless. They decide to create an infant, the title character (named after the god of the same name), who must bring back the three legendary weapons. The game sees Heimdall and his crew travelling around an archipelago of islands in three different maps: Utgard, Midgard and Asgard. They travel engaging monsters in combat, interacting with the locals, solving puzzles and avoiding traps, a blend of styles somewhat similar to that found in the Legend of Zelda games. The cartoon-style action is viewed in the isometric perspective.
IGDB / 5393
Heimdall
Heimdall is an action-adventure computer game developed by a team called The 8th Day and published by Core Design. The game is set in the world of Vikings and Norse mythology. Loki steals Odin's sword, Freyr's spear and Thor's hammer, rendering them powerless. They decide to create an infant, the title character (named after the god of the same name), who must bring back the three legendary weapons. The game sees H Show full summary
Heimdall is an action-adventure computer game developed by a team called The 8th Day and published by Core Design. The game is set in the world of Vikings and Norse mythology. Loki steals Odin's sword, Freyr's spear and Thor's hammer, rendering them powerless. They decide to create an infant, the title character (named after the god of the same name), who must bring back the three legendary weapons. The game sees Heimdall and his crew travelling around an archipelago of islands in three different maps: Utgard, Midgard and Asgard. They travel engaging monsters in combat, interacting with the locals, solving puzzles and avoiding traps, a blend of styles somewhat similar to that found in the Legend of Zelda games. The cartoon-style action is viewed in the isometric perspective.
Deep dive / Spielprofil
Everything about Heimdall: story and gameplay
A structured look at the narrative, game feel, and traits that define this game.
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Media / Screenshots
Heimdall screenshots and game world
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Game Intro
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Game profile / Plain language
Heimdall: release, platforms, and facts
Studio, play style, releases, and official sources — compactly prepared from external IGDB data.
Studio & publishing
- Developer
- The 8th Day
- Publisher
- Core Design
- Franchise
- Standalone
Spielprofil
- Modi
- Single player
- Perspective
- Third person
- Themes
- Action, Historical
Platform releases
- Sega CD 1994
- Amiga 1991
- DOS 1992
- Atari ST/STE 1992
Official & external links
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