Pitfall! Cover

IGDB / 5411

Pitfall!

1982 72 / 100 Adventure Platform

Pitfall! is a video game designed by David Crane for the Atari 2600 and released by Activision in 1982. The player controls Pitfall Harry and is tasked with collecting all the treasures in a jungle within 20 minutes while avoiding obstacles and hazards.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Pitfall!: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

The player must maneuver a character (Pitfall Harry) through a maze-like jungle in an attempt to recover 32 treasures in a 20-minute time period. Along the way, he must negotiate numerous hazards, including pits, quicksand, rolling logs, fire, rattlesnakes, scorpions, and crocodiles. Harry may jump over or otherwise avoid these obstacles by climbing, running, or swinging on vines. Treasure includes gold and silver bars, diamond rings, and bags of money. Under the jungle there is a tunnel which Harry can access through ladders found at various points. Travelling though the tunnel moves forward three screens at a time, which is necessary in order to collect all the treasures within the time limit. However, the tunnels are filled with dead-ends blocked by brick walls, forcing the player to return to the surface at one of the ladders, and try to find a way around again, thus wasting time. The tunnels also contain scorpions, which can harm Harry.

GenreAdventure GenrePlatform ThemeAction
6 weitere Tags
Trait2d Traitjungle Traitprecision platforming Traitpulp fiction Traitside-scrolling Traittreasure hunt

Watch / Trailer

Gameplay video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Pitfall!: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Activision
Publisher
JAMDAT Mobile, Firebird Software, Microsoft Game Studios, Home Entertainment Suppliers Pty Ltd, Pony Canyon, Polyvox, Activision, Digiplay
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Action
03
Wo & wann

Platform releases

  • Intellivision Nov 1984
  • Atari 2600 Sep 1982
  • Atari 5200 1984
  • Atari 2600 TBD
  • Atari 8-bit Mar 1984
  • ColecoVision Feb 1984
  • Commodore C64/128/MAX Jul 1984
  • Commodore C64/128/MAX 1984
  • Commodore C64/128/MAX 1987
  • Intellivision Feb 1984
  • MSX 1983
  • MSX 1984
  • Windows Phone Feb 23, 2011
  • Xbox 360 May 05, 2010
  • PC (Microsoft Windows) May 05, 2010
  • Legacy Mobile Device 2003

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