Fight Club Cover

IGDB / 5834

Fight Club

2004 28 / 100 Fighting
Fight Club is based on David Fincher's film adaption of Chuck Palahniuk's novel of the same name. Fed up with consumerist American culture, a fight club is founded as a new type of therapy through bare-knuckle fighting. The game focuses on the fights and uses many characters and environments from the original story. You can create a new fighter or clone one of the generated characters. There are three general fightin Vollständige Kurzbeschreibung anzeigen

Fight Club is based on David Fincher's film adaption of Chuck Palahniuk's novel of the same name. Fed up with consumerist American culture, a fight club is founded as a new type of therapy through bare-knuckle fighting. The game focuses on the fights and uses many characters and environments from the original story. You can create a new fighter or clone one of the generated characters. There are three general fighting styles to choose from: grappling, kung fu or brawling. The moves range from basic punches to devastating moves with broken bones, ripped clothes and real-time facial deformation. After each successful fight, you earn Character Development Points (CDP's) which can be used to upgrade or heal your character.

Weltdesign Nicht eindeutig GameplayKampf-fokussiert SpielmodusMultiplayer

Detailanalyse / Spielprofil

Alles über Fight Club: Story und Spielprinzip

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext

Fight Club is based on David Fincher's film adaption of Chuck Palahniuk's novel of the same name. Fed up with consumerist American culture, a fight club is founded as a new type of therapy through bare-knuckle fighting. The game focuses on the fights and uses many characters and environments from the original story. You can create a new fighter or clone one of the generated characters. There are three general fighting styles to choose from: grappling, kung fu or brawling. The moves range from basic punches to devastating moves with broken bones, ripped clothes and real-time facial deformation. After each successful fight, you earn Character Development Points (CDP's) which can be used to upgrade or heal your character.

13 weitere Tags
Merkmalbased on - movie Merkmaldigital distribution Merkmalhistorical figures in fictional settings Merkmallicensed game Merkmallicensed soundtrack Merkmalmahjong Merkmalplaystation network Merkmalplaystation trophies Merkmalpresidential protagonist Merkmalstreet fighting Merkmalx-ray damage Merkmalxbox live Merkmalxbox live aware

Spielprofil / Klartext

Fight Club: Release, Plattformen und Fakten

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
Superscape, Genuine Games
Herausgeber
VU Games
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player, Split screen
Perspektive
Third person
Themen
Nicht angegeben
03
Wo & wann

Plattform-Veröffentlichungen

  • PlayStation 2 Nov 16, 2004
  • Legacy Mobile Device Jan 26, 2005
  • Xbox Nov 16, 2004

Preise / Shops

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