Kill.Switch Cover

IGDB / 5881

Kill.Switch

2003 72 / 100 Shooter
Aiming and moving in cover and blind-fire modes is tricky, though. To gain the 3-D effect, some detail gets sacrificed. Usually this is no problem, but occasionally you'll have a tough time recognizing an object. You move from area to area to engage a new group of enemies. You'll conveniently find crates for cover and barrels to help you pull off big explosions. Locking the enemy in your crosshairs, signified by your Show full summary

Aiming and moving in cover and blind-fire modes is tricky, though. To gain the 3-D effect, some detail gets sacrificed. Usually this is no problem, but occasionally you'll have a tough time recognizing an object. You move from area to area to engage a new group of enemies. You'll conveniently find crates for cover and barrels to help you pull off big explosions. Locking the enemy in your crosshairs, signified by your crosshairs turning red, doesn't guarantee a direct hit? The accuracy depends on the weapon of choice. A shotgun will normally provide a kill on the first shot. If you have an automatic rifle, your shots are relatively inaccurate even if your aim is true.

World design Nicht eindeutig Game feelChallenging GameplayCombat-focused Game modeMultiplayer

Deep dive / Spielprofil

Everything about Kill.Switch: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Aiming and moving in cover and blind-fire modes is tricky, though. To gain the 3-D effect, some detail gets sacrificed. Usually this is no problem, but occasionally you'll have a tough time recognizing an object. You move from area to area to engage a new group of enemies. You'll conveniently find crates for cover and barrels to help you pull off big explosions. Locking the enemy in your crosshairs, signified by your crosshairs turning red, doesn't guarantee a direct hit? The accuracy depends on the weapon of choice. A shotgun will normally provide a kill on the first shot. If you have an automatic rifle, your shots are relatively inaccurate even if your aim is true.

20 weitere Tags
Traitartificial intelligence Traitcover system Traitdeath Traitdifficulty level Traitfuturistic Traitmale protagonist Traitmilitary Traitmodern military Traitmodern warfare Traitno blood Traitone-man army Traitover the shoulder Traitpolygonal 3d Traitrenderware Traitretroachievements Traitrun and gun Traitsniping Traittwin stick control Traitweapons swap Traitxbox 360 backwards compatibility

Watch / Trailer

Trailer

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Kill.Switch: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Namco
Publisher
Namco, Hip Interactive
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player, Split screen
Perspective
First person, Third person
Themes
Action, Science fiction
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Mar 31, 2004
  • PC (Microsoft Windows) Mar 03, 2004
  • PlayStation 2 Feb 02, 2004
  • PlayStation 2 Oct 28, 2003
  • Xbox Oct 28, 2003

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