Unlike the first game of the series, that was a mission-based game, and the second one, where your character had unique abilities such as observing the whole level and growing to unlimited height, James Pond 3 is a standard jump and run platform game. Pond can run very quickly (by holding down the A button) through large levels, which often contain steep mountain sides and other tricky areas. Once again, he has to oppose the evil scientist Maybe and his minions.
IGDB / 5926
James Pond 3: Operation Starfish
Unlike the first game of the series, that was a mission-based game, and the second one, where your character had unique abilities such as observing the whole level and growing to unlimited height, James Pond 3 is a standard jump and run platform game. Pond can run very quickly (by holding down the A button) through large levels, which often contain steep mountain sides and other tricky areas. Once again, he has to op Show full summary
Unlike the first game of the series, that was a mission-based game, and the second one, where your character had unique abilities such as observing the whole level and growing to unlimited height, James Pond 3 is a standard jump and run platform game. Pond can run very quickly (by holding down the A button) through large levels, which often contain steep mountain sides and other tricky areas. Once again, he has to oppose the evil scientist Maybe and his minions.
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Everything about James Pond 3: Operation Starfish: story and gameplay
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James Pond 3: Operation Starfish: release, platforms, and facts
Studio, play style, releases, and official sources — compactly prepared from external IGDB data.
Studio & publishing
- Developer
- Millennium Interactive, Vectordean
- Publisher
- U.S. Gold, Millennium Interactive, Tec Toy
- Franchise
- Standalone
Spielprofil
- Modi
- Single player
- Perspective
- Side view
- Themes
- Action, Comedy, Science fiction
Platform releases
- Amiga 1994
- Amiga CD32 1994
- Sega Mega Drive/Genesis 1994
- Sega Mega Drive/Genesis 1993
- Super Nintendo Entertainment System 1994
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