Baldur's Gate II: Shadows of Amn Cover

IGDB / 6

Baldur's Gate II: Shadows of Amn

2000 89 / 100 Role-playing (RPG)
Every World has conflict. Good and evil. Friend and foe. Safety and danger. In Baldur's Gate II: Shadows of Amn, you'll find yourself between these factions. This epic sequel to the Roleplaying Game of the Year will immerse you in a world of intrigue, adventure and fierce combat where your ability to discern the difference between these sides - with the assistance of steel and spell - determines your fate. Set in the Show full summary

Every World has conflict. Good and evil. Friend and foe. Safety and danger. In Baldur's Gate II: Shadows of Amn, you'll find yourself between these factions. This epic sequel to the Roleplaying Game of the Year will immerse you in a world of intrigue, adventure and fierce combat where your ability to discern the difference between these sides - with the assistance of steel and spell - determines your fate. Set in the Forgotten Realms campaign setting, Baldur's Gate II is the most stunning Advanced Dungeons and Dragons game to date.

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Shared DNA
Role-playing (RPG) Genre Fantasy Theme Single player Mode Bird view / Isometric Perspective Choices Game feel Role-playing Game feel
World design Linear ExperienceChoices Game feelChallenging GameplayCombat-focused Game modeCo-op

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context
Some time after the events described in Baldur's Gate, the protagonist and his friends Imoen, Minsc and Jaheira have been captured by an elven mage called Jon Irenicus. His intentions and connection to the heroes unknown, Irenicus conducts experiments on them, holding them in cages somewhere in his vast underground complex. During his absence, the heroes manage to escape, and soon find themselves in the city of Athkatla in the country of Amn, where they confront Irenicus. However, at that moment several wizards arrive and arrest both Irenicus and Imoen for unlicensed use of magic. The first task at hand is to raise the money needed to rescue Imoen, before facing Irenicus again and unraveling his true goals. Baldur's Gate II: Shadows of Amn is a party-based role-playing game using the AD&D rules. The basic gameplay is similar to that of its predecessor: the player navigates a party of up Show full description

Some time after the events described in Baldur's Gate, the protagonist and his friends Imoen, Minsc and Jaheira have been captured by an elven mage called Jon Irenicus. His intentions and connection to the heroes unknown, Irenicus conducts experiments on them, holding them in cages somewhere in his vast underground complex. During his absence, the heroes manage to escape, and soon find themselves in the city of Athkatla in the country of Amn, where they confront Irenicus. However, at that moment several wizards arrive and arrest both Irenicus and Imoen for unlicensed use of magic. The first task at hand is to raise the money needed to rescue Imoen, before facing Irenicus again and unraveling his true goals. Baldur's Gate II: Shadows of Amn is a party-based role-playing game using the AD&D rules. The basic gameplay is similar to that of its predecessor: the player navigates a party of up to six active combatants over isometric environments, conversing with non-playable characters using branching dialogue, and fighting enemies in real-time, free-movement combat that can be paused to issue specific orders to the characters. World traveling now occurs by selecting locations on a map rather than exploring wilderness areas to reach the destination. However, the game world is larger than in the previous game, with more individual locations to visit and side quests to perform. Being a direct sequel to Baldur's Gate, the game lets the player control stronger, higher-level characters from the onset. The main character can also be imported from the previous installment. Three new classes (sorcerer, monk, and barbarian) are available along with those that were present in the original game. Characters can also acquire specializations within most of the classes: a paladin, for instance, can become a dragon slayer or an inquisitor. Weapon proficiencies are more specific: for example, instead of just specializing in blades, the player can choose between proficiencies in long swords, two-handed swords, bastard swords, katanas and scimitars. There are many new types of weapons, armor, and magic spells in the sequel. Sixteen characters may join the party during the course of the story. Each of them has his or her own motivations, sometimes conflicting with those of other characters. Scripted events and interaction with playable as well as non-playable characters have been noticeably increased in the sequel. The main character can also romance some of the companions by choosing appropriate behavior and dialogue lines. The game allows the player to make many moral decisions and pursue character-specific side quests unrelated to the main story. Many of the companions bring their own quests, and unique tasks are available for the main character depending on his or her class.

ExperienceChoices Game feelChallenging GameplayCombat-focused Game modeCo-op GameplayRole-playing GenreRole-playing (RPG) ThemeFantasy Traitattributes Traitbarbarians Traitbards Traitbased on - tabletop rpg Traitbetrayal Traitbook tie-in Traitbow and arrow Traitbranching storyline Traitcharacter creation Traitcharacter import Traitcomic relief Traitcommerce Traitconjuration Traitcustomizable characters Traitdark elves Traitdark second act Traitday/night cycle Traitdeath Traitdialogue trees Traitdifficulty level Traitdigital distribution Traitdreams Traitdual wielding Traitdwarves Traitelves Traitfetch quests Traitghoul Traitgnome Traithamster Traithealer Traitillusion Traitinteractive achievement awards 2001 Traitlock picking Traitloot gathering Traitlove triangle Traitmagic Traitmana Traitmelee Traitmicromanagement Traitminotaurs Traitmoral decisions Traitnecromancy Traitnon-player character Traitpaladins Traitpanther Traitparty system Traitpausable real time combat Traitpickpocketing Traitplayer created party Traitpolygonal 3d Traitpotion Traitpseudo non-linear Traitquest tracking Traitquicksaving Traitrandom encounter Traitrecruitable characters Traitsave file unlockables Traitscripted events Traitsex change Traitshape-shifting Traitshopping Traitside quests Traitsleeping Traitstacking Traitstatus effects Traitsummoning support Traitsword & sorcery Traittheft Traittorture Traittraps Traittrolls Traitturn-based Traitvampire Traitvoice acting Traitworld map

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Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
BioWare Edmonton, BioWare, MumboJumbo
Publisher
MacPlay, Black Isle Studios, Interplay Entertainment
Franchise
Dungeons & Dragons, Forgotten Realms
02
So spielt es sich

Spielprofil

Modi
Co-operative, Single player
Perspective
Bird view / Isometric
Themes
Fantasy
03
Wo & wann

Platform releases

  • Linux Oct 14, 2014
  • Mac Oct 15, 2001
  • PC (Microsoft Windows) Sep 29, 2000
  • PC (Microsoft Windows) Sep 21, 2000
  • PC (Microsoft Windows) Jul 06, 2001

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