Championship Lode Runner Cover

IGDB / 6091

Championship Lode Runner

1984 Platform Puzzle Strategy
The object of the game is to pick up all the gold pieces (which appear as piles of gold) and get them to the top. Using non-violent methods, enemies had to be overcome. Bumping into enemies cost the player a life and all of his hard-earned gold pieces. Fifty of the hardest levels ever designed are used and they had to be tackled in proper sequential order. While games can be saved, the player automatically loses a li Show full summary

The object of the game is to pick up all the gold pieces (which appear as piles of gold) and get them to the top. Using non-violent methods, enemies had to be overcome. Bumping into enemies cost the player a life and all of his hard-earned gold pieces. Fifty of the hardest levels ever designed are used and they had to be tackled in proper sequential order. While games can be saved, the player automatically loses a life for restoring his game.

World design Nicht eindeutig GameplayPuzzles

Deep dive / Spielprofil

Everything about Championship Lode Runner: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

The object of the game is to pick up all the gold pieces (which appear as piles of gold) and get them to the top. Using non-violent methods, enemies had to be overcome. Bumping into enemies cost the player a life and all of his hard-earned gold pieces. Fifty of the hardest levels ever designed are used and they had to be tackled in proper sequential order. While games can be saved, the player automatically loses a life for restoring his game.

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Watch / Trailer

Gameplay Video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Championship Lode Runner: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Brøderbund Software, Brøderbund Software
Publisher
Brøderbund Software, Sony Computer Entertainment Japan Asia, Sega Enterprises, Ltd., SystemSoft, Soft Pro International
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Action, Science fiction
03
Wo & wann

Platform releases

  • Apple II 1984
  • Atari 8-bit 1985
  • Commodore C64/128/MAX 1985
  • Commodore C64/128/MAX 1984
  • DOS 1984
  • FM-7 1985
  • MSX 1986
  • PC-8800 Series Oct 01, 1985
  • PC-9800 Series 1985
  • Sharp X1 1986
  • SG-1000 1985

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