The object of the game is to pick up all the gold pieces (which appear as piles of gold) and get them to the top. Using non-violent methods, enemies had to be overcome. Bumping into enemies cost the player a life and all of his hard-earned gold pieces. Fifty of the hardest levels ever designed are used and they had to be tackled in proper sequential order. While games can be saved, the player automatically loses a life for restoring his game.
IGDB / 6091
Championship Lode Runner
The object of the game is to pick up all the gold pieces (which appear as piles of gold) and get them to the top. Using non-violent methods, enemies had to be overcome. Bumping into enemies cost the player a life and all of his hard-earned gold pieces. Fifty of the hardest levels ever designed are used and they had to be tackled in proper sequential order. While games can be saved, the player automatically loses a li Show full summary
The object of the game is to pick up all the gold pieces (which appear as piles of gold) and get them to the top. Using non-violent methods, enemies had to be overcome. Bumping into enemies cost the player a life and all of his hard-earned gold pieces. Fifty of the hardest levels ever designed are used and they had to be tackled in proper sequential order. While games can be saved, the player automatically loses a life for restoring his game.
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Championship Lode Runner: release, platforms, and facts
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Studio & publishing
- Developer
- Brøderbund Software, Brøderbund Software
- Publisher
- Brøderbund Software, Sony Computer Entertainment Japan Asia, Sega Enterprises, Ltd., SystemSoft, Soft Pro International
- Franchise
- Standalone
Spielprofil
- Modi
- Single player
- Perspective
- Side view
- Themes
- Action, Science fiction
Platform releases
- Apple II 1984
- Atari 8-bit 1985
- Commodore C64/128/MAX 1985
- Commodore C64/128/MAX 1984
- DOS 1984
- FM-7 1985
- MSX 1986
- PC-8800 Series Oct 01, 1985
- PC-9800 Series 1985
- Sharp X1 1986
- SG-1000 1985
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