SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).
IGDB / 6184
SNK vs. Capcom: SVC Chaos
SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling optio Show full summary
SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).
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Everything about SNK vs. Capcom: SVC Chaos: story and gameplay
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SNK vs. Capcom: SVC Chaos: release, platforms, and facts
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Studio & publishing
- Developer
- SNK Playmore
- Publisher
- Mega Enterprise, Ignition Entertainment, SNK Playmore
- Franchise
- Street Fighter, The King of Fighters, Mega Man, Darkstalkers, Art of Fighting, Fatal Fury, Samurai Shodown
Spielprofil
- Modi
- Multiplayer, Single player
- Perspective
- Side view
- Themes
- Action
Platform releases
- Neo Geo AES Nov 13, 2003
- PlayStation 2 Dec 23, 2003
- Arcade Jul 24, 2003
- Xbox May 13, 2005
- Xbox Mar 18, 2005
- PlayStation 2 May 01, 2005
- Xbox Sep 28, 2004
- Xbox Oct 07, 2004
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