SNK vs. Capcom: SVC Chaos Cover

IGDB / 6184

SNK vs. Capcom: SVC Chaos

2003 69 / 100 Fighting
SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling optio Show full summary

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

World design Nicht eindeutig GameplayCombat-focused Game modeMultiplayer

Deep dive / Spielprofil

Everything about SNK vs. Capcom: SVC Chaos: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

GameplayCombat-focused Game modeMultiplayer GenreFighting ThemeAction
4 weitere Tags
Trait2d Trait2d fighter Trait2d fighting Traitstreet fighting

Watch / Trailer

Gameplay video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

SNK vs. Capcom: SVC Chaos: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
SNK Playmore
Publisher
Mega Enterprise, Ignition Entertainment, SNK Playmore
Franchise
Street Fighter, The King of Fighters, Mega Man, Darkstalkers, Art of Fighting, Fatal Fury, Samurai Shodown
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Side view
Themes
Action
03
Wo & wann

Platform releases

  • Neo Geo AES Nov 13, 2003
  • PlayStation 2 Dec 23, 2003
  • Arcade Jul 24, 2003
  • Xbox May 13, 2005
  • Xbox Mar 18, 2005
  • PlayStation 2 May 01, 2005
  • Xbox Sep 28, 2004
  • Xbox Oct 07, 2004

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