Asteka Cover

IGDB / 61939

Asteka

1984 Adventure
Asteka (アステカ) is an early graphical adventure game that was created by Tsuneyuki Miyamoto at Nihon Falcom. The title was initially released for the NEC PC-88 and was later ported to other Japanese computers. While exploring the Palenque ruins in southern Mexico, the player takes the role of an archeologist where they use the game's katakana text parser to interact with the world and solve puzzles. The game was te Show full summary

Asteka (アステカ) is an early graphical adventure game that was created by Tsuneyuki Miyamoto at Nihon Falcom. The title was initially released for the NEC PC-88 and was later ported to other Japanese computers. While exploring the Palenque ruins in southern Mexico, the player takes the role of an archeologist where they use the game's katakana text parser to interact with the world and solve puzzles. The game was technically impressive for its time due to how quickly it could load new images, similar to Falcom's Demons Ring, and for its use of digitized photographs for some of its graphics. Asteka was most likely released on April 13, 1985 according to early advertisements. However, even Falcom contradicts itself on the title's exact publication date. Falcom's official corporate timeline on their website says Asteka was released in February 1985 while their 2017 pop-up museum, along with the Falcom Chronicle anniversary book, claims it was released on April 10, 1984. A direct sequel to Asteka was released in 1986 called Temple of the Sun: Asteka II, also known as Tombs & Treasure in North America.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Asteka: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context
Asteka (アステカ) is an early graphical adventure game that was created by Tsuneyuki Miyamoto at Nihon Falcom. The title was initially released for the NEC PC-88 and was later ported to other Japanese computers. While exploring the Palenque ruins in southern Mexico, the player takes the role of an archeologist where they use the game's katakana text parser to interact with the world and solve puzzles. The game was technically impressive for its time due to how quickly it could load new images, similar to Falcom's Demons Ring, and for its use of digitized photographs for some of its graphics. Asteka was most likely released on April 13, 1985 according to early advertisements. However, even Falcom contradicts itself on the title's exact publication date. Falcom's official corporate timeline on their website says Asteka was released in February 1985 while their 2017 pop-up museum, along wi Show full description

Asteka (アステカ) is an early graphical adventure game that was created by Tsuneyuki Miyamoto at Nihon Falcom. The title was initially released for the NEC PC-88 and was later ported to other Japanese computers. While exploring the Palenque ruins in southern Mexico, the player takes the role of an archeologist where they use the game's katakana text parser to interact with the world and solve puzzles. The game was technically impressive for its time due to how quickly it could load new images, similar to Falcom's Demons Ring, and for its use of digitized photographs for some of its graphics. Asteka was most likely released on April 13, 1985 according to early advertisements. However, even Falcom contradicts itself on the title's exact publication date. Falcom's official corporate timeline on their website says Asteka was released in February 1985 while their 2017 pop-up museum, along with the Falcom Chronicle anniversary book, claims it was released on April 10, 1984. A direct sequel to Asteka was released in 1986 called Temple of the Sun: Asteka II, also known as Tombs & Treasure in North America.

4 weitere Tags
Traitarcheology Traitdialogue trees Traitmayan Traitnon-player character

Game profile / Plain language

Asteka: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Nihon Falcom
Publisher
Nihon Falcom
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Nicht angegeben
Perspective
Nicht angegeben
Themes
Historical
03
Wo & wann

Platform releases

  • PC-8800 Series Apr 10, 1984
  • PC-9800 Series TBD
  • Sharp X1 TBD
  • FM-7 TBD

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