Players assume the role of police officers in a first-person perspective and use a light gun to shoot criminals and advance through the game, with penalties for shooting civilians. The players could also shoot powerups that grants him a weapon or a life. The weapon is lost if the player is hit, but not if he shoots a civilian. Virtua Cop was notable for its use of polygonal graphics, which were subsequently used in both House of the Dead and Time Crisis, instead of the two dimensional sprites that were popular for previous games in the same genre. It is also notable for being one of the first games to allow the player to shoot through glass. Its name derived from this graphical style, which was previously used in Virtua Fighter, Virtua Striker and Virtua Racing.
IGDB / 6289
Virtua Cop
Players assume the role of police officers in a first-person perspective and use a light gun to shoot criminals and advance through the game, with penalties for shooting civilians. The players could also shoot powerups that grants him a weapon or a life. The weapon is lost if the player is hit, but not if he shoots a civilian. Virtua Cop was notable for its use of polygonal graphics, which were subsequently used in b Show full summary
Players assume the role of police officers in a first-person perspective and use a light gun to shoot criminals and advance through the game, with penalties for shooting civilians. The players could also shoot powerups that grants him a weapon or a life. The weapon is lost if the player is hit, but not if he shoots a civilian. Virtua Cop was notable for its use of polygonal graphics, which were subsequently used in both House of the Dead and Time Crisis, instead of the two dimensional sprites that were popular for previous games in the same genre. It is also notable for being one of the first games to allow the player to shoot through glass. Its name derived from this graphical style, which was previously used in Virtua Fighter, Virtua Striker and Virtua Racing.
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Virtua Cop: release, platforms, and facts
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Studio & publishing
- Developer
- Sega AM2
- Publisher
- Sega
- Franchise
- Standalone
Spielprofil
- Modi
- Single player, Split screen
- Perspective
- First person
- Themes
- Action
Platform releases
- Arcade Sep 1994
- PC (Microsoft Windows) Oct 25, 1996
- Sega Saturn Nov 15, 1995
- Arcade Oct 1994
- Arcade Nov 1994
- PC (Microsoft Windows) Nov 11, 1996
- PC (Microsoft Windows) 1997
- Sega Saturn Dec 08, 1995
- Sega Saturn Nov 24, 1995
- PlayStation 2 Q4 2002
- PlayStation 2 Aug 15, 2002
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