18 Cadence Cover

IGDB / 63378

18 Cadence

2013 Indie
18 Cadence is an experiment in interactive narrative, asking players to build something from pieces of story. There was a house at 18 Cadence Street. It was built in 1900. It burned to the ground in the year 2000. In between, people lived there: soldiers, mothers, bankers, stoners; people with secrets, with chores, with dreams, with regrets, with too much stuff or not enough, with sleepless nights, with laughter and Show full summary

18 Cadence is an experiment in interactive narrative, asking players to build something from pieces of story. There was a house at 18 Cadence Street. It was built in 1900. It burned to the ground in the year 2000. In between, people lived there: soldiers, mothers, bankers, stoners; people with secrets, with chores, with dreams, with regrets, with too much stuff or not enough, with sleepless nights, with laughter and with each other. In 18 Cadence, you can explore a century of living and assemble your own story from thousands of narrative fragments. Capture one life or juxtapose people from different eras. Slide, position, and recombine details like magnetic poetry. Decide what's worth telling, and what should be left out. What story will you tell?

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about 18 Cadence: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

18 Cadence is an experiment in interactive narrative, asking players to build something from pieces of story. There was a house at 18 Cadence Street. It was built in 1900. It burned to the ground in the year 2000. In between, people lived there: soldiers, mothers, bankers, stoners; people with secrets, with chores, with dreams, with regrets, with too much stuff or not enough, with sleepless nights, with laughter and with each other. In 18 Cadence, you can explore a century of living and assemble your own story from thousands of narrative fragments. Capture one life or juxtapose people from different eras. Slide, position, and recombine details like magnetic poetry. Decide what's worth telling, and what should be left out. What story will you tell?

1 weitere Tags
Traitinteractive fiction

Game profile / Plain language

18 Cadence: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Aaron A. Reed
Publisher
Nicht angegeben
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Nicht angegeben
Perspective
Nicht angegeben
Themes
Historical
03
Wo & wann

Platform releases

  • Web browser Apr 04, 2013

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