Lode Runner: Lost Labyrinth Cover

IGDB / 64123

Lode Runner: Lost Labyrinth

1990 Platform Puzzle
This TurboGrafx-16 release of Lode Runner allows users to create and save levels, much like the original computer-based releases. A very straightforward conversion of a popular puzzle platform game. You must collect the piles of gold on each level, while avoiding the robots on patrol. To defend yourself, you are able to shoot holes in the platforms to your left or right, and these will capture the robots for a short Show full summary

This TurboGrafx-16 release of Lode Runner allows users to create and save levels, much like the original computer-based releases. A very straightforward conversion of a popular puzzle platform game. You must collect the piles of gold on each level, while avoiding the robots on patrol. To defend yourself, you are able to shoot holes in the platforms to your left or right, and these will capture the robots for a short time before they climb out again. Once you have collected all the gold, make your way to the top of the screen for the next level. The game also includes a level editor.

World design Nicht eindeutig GameplayPuzzles

Deep dive / Spielprofil

Everything about Lode Runner: Lost Labyrinth: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

This TurboGrafx-16 release of Lode Runner allows users to create and save levels, much like the original computer-based releases. A very straightforward conversion of a popular puzzle platform game. You must collect the piles of gold on each level, while avoiding the robots on patrol. To defend yourself, you are able to shoot holes in the platforms to your left or right, and these will capture the robots for a short time before they climb out again. Once you have collected all the gold, make your way to the top of the screen for the next level. The game also includes a level editor.

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Traitplatform exclusive

Game profile / Plain language

Lode Runner: Lost Labyrinth: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Pack-In-Video
Publisher
Brøderbund Software
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Nicht angegeben
Perspective
Nicht angegeben
Themes
Nicht angegeben
03
Wo & wann

Platform releases

  • TurboGrafx-16/PC Engine Jul 27, 1990

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