We Love Katamari Cover

IGDB / 6454

We Love Katamari

2005 89 / 100 Adventure Puzzle

We Love Katamari, is a third-person puzzle-action video game where the player controls the Prince, the 5-centimeter-tall son of the god-like entity the King of All Cosmos, who rolls around a "katamari", a magical ball that causes objects smaller than it to attach to it. Throughout each level, the play must collect objects in order to fulfill objectives set by the prince's father.

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Scene It? Lights, Camera, Action

40% Mutiger Treffer
Shared DNA
Party Theme Multiplayer Mode Single player Mode Split screen Mode Multiplayer Game feel
Trade-offs

World design is not clearly classified in IGDB

World design Nicht eindeutig GameplayPuzzles Game modeMultiplayer

Deep dive / Spielprofil

Everything about We Love Katamari: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context
We Love Katamari tells two stories: a self-referential story of how the King of All Cosmos is reacting to the unexpected success of Katamari Damacy, and an origin story of how the King of All Cosmos became the King of All Cosmos, met his wife, and had his son. Reaction to the success of Katamari Damacy: After completing his goal to recreate the stars in the sky, the King of All Cosmos was surprised to discover that he had many fans down on Earth. Thus begins We Love Katamari, where the King of All Cosmos seeks to help fulfill the wishes of his fans—with the help from his son and his son's cousins, who again travel Earth, rolling things up into a Katamari. The King of All Cosmos’s origin: The King of All Cosmos's history is told in We Love Katamari’s cut scenes, interspersed between the game’s stages. The King of All Cosmos was not always the King. His father was the previous King of Al Show full description

We Love Katamari tells two stories: a self-referential story of how the King of All Cosmos is reacting to the unexpected success of Katamari Damacy, and an origin story of how the King of All Cosmos became the King of All Cosmos, met his wife, and had his son. Reaction to the success of Katamari Damacy: After completing his goal to recreate the stars in the sky, the King of All Cosmos was surprised to discover that he had many fans down on Earth. Thus begins We Love Katamari, where the King of All Cosmos seeks to help fulfill the wishes of his fans—with the help from his son and his son's cousins, who again travel Earth, rolling things up into a Katamari. The King of All Cosmos’s origin: The King of All Cosmos's history is told in We Love Katamari’s cut scenes, interspersed between the game’s stages. The King of All Cosmos was not always the King. His father was the previous King of All Cosmos (also called Emperor of the Cosmos, or Papa). The future King of All Cosmos grew up either on Earth itself or a planet very much like it, in a giant castle on a hill surrounded by green fields. (Though, early in the game, we are to believe all action takes place in a world called “The Great Cosmos”.)

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Traitanimal cruelty Traitbudget title Traitcollecting Traitdeclarative title Traitfood-themed stage Traitgame critics awards Traitgame reference Traitinteractive achievement awards 2006 Traitlow-poly Traitplanet destruction Traitplatform exclusive Traitprince Traitrolling ball Traitroyalty Traitsilent protagonist Traitsnow Traitspike video game awards 2005 Traitsubtitled silence Traittime limit Traittiny protagonist Traitunderwater gameplay Traitunlockables Traitwater level Traitwestern published japanese games

Watch / Trailer

Gameplay Video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

We Love Katamari: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Now Production, Keita Takahashi
Publisher
Namco, Electronic Arts
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player, Split screen
Perspective
Third person
Themes
Action, Comedy, Party
03
Wo & wann

Platform releases

  • PlayStation 2 Feb 02, 2006
  • PlayStation 2 Jul 06, 2005
  • PlayStation 2 Jul 26, 2005
  • PlayStation 2 Feb 06, 2006
  • PlayStation 2 Sep 20, 2005

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Lowest total price €5,46
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€29,99 Save €24,53 · 82% off €5,46
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