Master of Magic Cover

IGDB / 6466

Master of Magic

1994 90 / 100 Strategy Turn-based strategy (TBS)
You came to the world of Arcanus as a fledgling wizard. Sparsely equipped with but a spell or two, you begin as the ruler of a tiny hamlet and its people. With these raw materials, you must build a thriving city, explore the two worlds of Arcanus and Myrror, expand your empire and learn new spells. In time, you will meet other wizards, each rising from equally humble beginnings, each having the same goal as you, name Show full summary

You came to the world of Arcanus as a fledgling wizard. Sparsely equipped with but a spell or two, you begin as the ruler of a tiny hamlet and its people. With these raw materials, you must build a thriving city, explore the two worlds of Arcanus and Myrror, expand your empire and learn new spells. In time, you will meet other wizards, each rising from equally humble beginnings, each having the same goal as you, namely conquering the worlds. How well you allocate resources, make use of your races’ potentials, seize opportunities and negotiate with other wizards determines your eventual success. In the end, though, there can be only one Master of Magic!

Your match for

Power Chess 98

47% Mutiger Treffer
Shared DNA
Strategy Genre Combat-focused Game feel
Trade-offs

World design is not clearly classified in IGDB

World design Nicht eindeutig GameplayCombat-focused

Deep dive / Spielprofil

Everything about Master of Magic: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

You came to the world of Arcanus as a fledgling wizard. Sparsely equipped with but a spell or two, you begin as the ruler of a tiny hamlet and its people. With these raw materials, you must build a thriving city, explore the two worlds of Arcanus and Myrror, expand your empire and learn new spells. In time, you will meet other wizards, each rising from equally humble beginnings, each having the same goal as you, namely conquering the worlds. How well you allocate resources, make use of your races’ potentials, seize opportunities and negotiate with other wizards determines your eventual success. In the end, though, there can be only one Master of Magic!

35 weitere Tags
Traitadamantium Traitbarbarians Traitbats Traitbow and arrow Traitbread Traitcustomizable characters Traitdark elves Traitdwarves Traitelementals Traitelves Traitfairy Traitfloating island Traitinstant kill Traitinvented language Traitinvisibility Traitinvisible enemy Traitmacromanagement Traitmagic Traitmud Traitnudity Traitorcs Traitparallel worlds Traitreptilian humanoid Traitskeletons Traitsleeping Traitsleeping enemies Traitspider Traittactical turn-based combat Traittech trees Traitteleportation Traittime manipulation Traittime stopping Traittrolls Traitturn-based Traitworm

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Trailer

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Master of Magic: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Simtex
Publisher
Slitherine Ltd., MicroProse Software, Inc.
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
4X (explore, expand, exploit, and exterminate), Fantasy
03
Wo & wann

Platform releases

  • DOS Sep 1994
  • PC (Microsoft Windows) Apr 27, 2010
  • DOS 1994

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