Rezel Cross Cover

IGDB / 64955

Rezel Cross

2007 Role-playing (RPG)
The world in Rezel Cross is undergoing an awakening after a comet passes by. Beasts undergo rapid evolution and dormant abilities in humans start to manifest. Increased strength, faster reflexes and agility transform a small number of humans into super humans known as "rezel". While the world is in constant flux Isle, Lefia and three other heroes gifted with rezel powers begin their tale. The game is split into 20 ch Vollständige Kurzbeschreibung anzeigen

The world in Rezel Cross is undergoing an awakening after a comet passes by. Beasts undergo rapid evolution and dormant abilities in humans start to manifest. Increased strength, faster reflexes and agility transform a small number of humans into super humans known as "rezel". While the world is in constant flux Isle, Lefia and three other heroes gifted with rezel powers begin their tale. The game is split into 20 chapters and the heroes gain the powers of teleport, time pause, psycho kenesis, transformation and x-ray vision as they progress. In addition, the battles are in full 3D with an XMB like interface and the heroes get skill points to unlock new abilities and Rezel Arts as well as Hyper Rezels. The game has character designs by Eiji Kandeda who also did character designs for Aquarion and a script written by the team who wrote Arc the Lad III & IV.

Weltdesign Nicht eindeutig GameplayRollenspiel

Detailanalyse / Spielprofil

Alles über Rezel Cross: Story und Spielprinzip

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext

The world in Rezel Cross is undergoing an awakening after a comet passes by. Beasts undergo rapid evolution and dormant abilities in humans start to manifest. Increased strength, faster reflexes and agility transform a small number of humans into super humans known as "rezel". While the world is in constant flux Isle, Lefia and three other heroes gifted with rezel powers begin their tale. The game is split into 20 chapters and the heroes gain the powers of teleport, time pause, psycho kenesis, transformation and x-ray vision as they progress. In addition, the battles are in full 3D with an XMB like interface and the heroes get skill points to unlock new abilities and Rezel Arts as well as Hyper Rezels. The game has character designs by Eiji Kandeda who also did character designs for Aquarion and a script written by the team who wrote Arc the Lad III & IV.

2 weitere Tags
Merkmaljrpg Merkmalturn-based rpg

Spielprofil / Klartext

Rezel Cross: Release, Plattformen und Fakten

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
SIMS
Herausgeber
Sony Computer Entertainment
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Single player
Perspektive
Third person
Themen
Fantasy
03
Wo & wann

Plattform-Veröffentlichungen

  • PlayStation Portable Sep 06, 2007

Preise / Shops

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Edition und Plattform gezielt suchen

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