Conquest of the New World Cover

IGDB / 655

Conquest of the New World

1996 78 / 100 Strategy Turn-based strategy (TBS)

Interesting gameplay featuring exploration, management and combat Infinite replayability on customizable, computer-generated worlds Discovering the uncharted during the Age of Exploration era

World design Nicht eindeutig Game modeMultiplayer

Deep dive / Spielprofil

Everything about Conquest of the New World: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Interesting gameplay featuring exploration, management and combat Infinite replayability on customizable, computer-generated worlds Discovering the uncharted during the Age of Exploration era

3 weitere Tags
Traitmanagement Traitturn-based Traitworld building

Watch / Trailer

Gameplay

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Game profile / Plain language

Conquest of the New World: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Quicksilver Software
Publisher
Interplay Entertainment
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Bird view / Isometric
Themes
Fantasy, Historical
03
Wo & wann

Platform releases

  • DOS Mar 31, 1996
  • Mac Mar 31, 1996

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