Art Style: Light Trax Cover

IGDB / 6567

Art Style: Light Trax

2010 77 / 100 Racing
Control a beam of light through multiple sectors, shifting between 2-D and 3-D views. Go for 1st place or a high score! Art Style: light trax takes racing to whole new (and very surreal) levels as you control a white beam of light moving perpetually forward while your viewpoint shifts between 2-D and 3-D perspectives. Start by choosing one of the two main modes of game play, each with its own distinct goal. In light Show full summary

Control a beam of light through multiple sectors, shifting between 2-D and 3-D views. Go for 1st place or a high score! Art Style: light trax takes racing to whole new (and very surreal) levels as you control a white beam of light moving perpetually forward while your viewpoint shifts between 2-D and 3-D perspectives. Start by choosing one of the two main modes of game play, each with its own distinct goal. In light tours mode, you vie with other light beams for the most points in a three-course racing tour. Watch out for obstacles, use items, and strategically use your dash ability to finish first. In freeway mode, your objective is to set a high score by traveling the greatest distance within a set amount of time. Mastering the intricacies of each setting is crucial: you’ll have to alternate between them in order to progress through the game and unlock all of its modes. With precise controls packed in and a driving techno soundtrack, Art Style: light trax offers an experience unlike any other. Are you ready to compete in a mind-bending race at the speed of light?

World design Open World

Deep dive / Spielprofil

Everything about Art Style: Light Trax: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Control a beam of light through multiple sectors, shifting between 2-D and 3-D views. Go for 1st place or a high score! Art Style: light trax takes racing to whole new (and very surreal) levels as you control a white beam of light moving perpetually forward while your viewpoint shifts between 2-D and 3-D perspectives. Start by choosing one of the two main modes of game play, each with its own distinct goal. In light tours mode, you vie with other light beams for the most points in a three-course racing tour. Watch out for obstacles, use items, and strategically use your dash ability to finish first. In freeway mode, your objective is to set a high score by traveling the greatest distance within a set amount of time. Mastering the intricacies of each setting is crucial: you’ll have to alternate between them in order to progress through the game and unlock all of its modes. With precise controls packed in and a driving techno soundtrack, Art Style: light trax offers an experience unlike any other. Are you ready to compete in a mind-bending race at the speed of light?

36 weitere Tags
Trait2.5d Trait60 fps on consoles Traitabstract Traitabstract art style Traitarcade driving physics Traitartificial intelligence Traitauto-saving Traitcamera shift Traitcountdown timer Traitdeath Traitdeliberately retro Traitdigital distribution Traitdigital distribution only Traitdriving Traitflip screen Traitgeometry Traitgrand prix Traithigh score Traitlevel selection Traitminimalism Traitmovement penalty Traitno dialogue Traitplatform exclusive Traitpolygonal 3d Traitpseudo non-linear Traitranking system Traitsequel Traitsideways wii remote gameplay Traitsingle-player only Traitspiritual successor Traittemporary invincibility Traittime limit Traitunlockables Traitvector graphics Traitvictory music Traitwiiware

Game profile / Plain language

Art Style: Light Trax: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Skip Ltd.
Publisher
Nintendo
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Open world
03
Wo & wann

Platform releases

  • Wii May 24, 2010
  • Wii Jun 25, 2010
  • Wii Sep 06, 2011

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