Super Army War Cover

IGDB / 6617

Super Army War

2005 Real Time Strategy (RTS) Shooter Strategy
In a time of war, it's up to you to pilot your aircraft across enemy lines to attack the opposition and defend American ground troops. In the cockpit of either a chopper or fighter plane, you must lay down suppressing fire, shoot missiles at enemy bunkers, and deploy soldiers to reclaim lost territory. As you fight for your country, remember to rescue any civilians who are caught in the cross fire. See if you have wh Show full summary

In a time of war, it's up to you to pilot your aircraft across enemy lines to attack the opposition and defend American ground troops. In the cockpit of either a chopper or fighter plane, you must lay down suppressing fire, shoot missiles at enemy bunkers, and deploy soldiers to reclaim lost territory. As you fight for your country, remember to rescue any civilians who are caught in the cross fire. See if you have what it takes to survive 16 missions over a variety of terrain, including frozen wastelands and palm tree-laden beachheads.

World design Nicht eindeutig GameplayCombat-focused

Deep dive / Spielprofil

Everything about Super Army War: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

In a time of war, it's up to you to pilot your aircraft across enemy lines to attack the opposition and defend American ground troops. In the cockpit of either a chopper or fighter plane, you must lay down suppressing fire, shoot missiles at enemy bunkers, and deploy soldiers to reclaim lost territory. As you fight for your country, remember to rescue any civilians who are caught in the cross fire. See if you have what it takes to survive 16 missions over a variety of terrain, including frozen wastelands and palm tree-laden beachheads.

5 weitere Tags
GenreTactical Traitmodern military Traitmodern warfare Traitvehicle combat Traitvehicular combat

Game profile / Plain language

Super Army War: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Neko Entertainment
Publisher
Atlus USA, Neko Entertainment
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view, Third person
Themes
Action
03
Wo & wann

Platform releases

  • Game Boy Advance Feb 23, 2005

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