Descent II Cover

IGDB / 668

Descent II

1996 81 / 100 Shooter Simulator
You're going down... again. If you thought Descent went to the edge of 360° 3D power-blasting sensory insanity, then prepare yourself. You're about to plunge over the edge, and into the depths of Descent II. Suddenly warped into the outer reaches of the Zeta Aquilae System, your new mission sends you into the black depths of treacherous alien mines. You blast through enemy robots with powerful new tools, leaving the Show full summary

You're going down... again. If you thought Descent went to the edge of 360° 3D power-blasting sensory insanity, then prepare yourself. You're about to plunge over the edge, and into the depths of Descent II. Suddenly warped into the outer reaches of the Zeta Aquilae System, your new mission sends you into the black depths of treacherous alien mines. You blast through enemy robots with powerful new tools, leaving their flaming hulks in your exhaust. Your ultimate goal: to exterminate the alien robot stronghold from the enemy Alien Base and claim total control -- it's 30 new levels of outrageous destruction. But this time, you're not alone. Joining you on your deadly new assignment is your loyal Guide-bot. This faithful companion rushes with you through the twists and turns of the menacing darkness, often scouting ahead to hunt down the orbs, powerups and tools you desperately need to complete your job. But beware -- raging enemies are still determined to destroy you, including the menacing Thief-bot who's set on stealing your weapons of destruction and precious powerups. Get ready -- Descent II is about to take you on a whole new synapse-smashing ride.

World design Nicht eindeutig Game feelChallenging GameplayCombat-focused Game modeCo-op Game modeMultiplayer

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context
The plot is linear and is mostly provided for the introductory and concluding full-motion video cutscenes. After the "Material Defender" (voiced by George DelHoyo) has destroyed all of the Solar System's mines in the original game, he stops in the asteroid belt to dock. He is then contacted by Post-Terran Mining Corporation executive Dravis, who exploits a loophole in a contract to coerce him to accept a new mission or forfeit his reward and face legal action. The Material Defender consents, and as Dravis tries to convince him that he is merely embarking on a reconnaissance mission, his ship is fitted with a prototype warp core. He is then sent to clear out PTMC's deep space mines beyond the Solar System. The Material Defender teleports to Zeta Aquilae and five other, fictional star systems and destroys their mines. In the sixth system, the last mine seems to run all through a planetoid Show full description

The plot is linear and is mostly provided for the introductory and concluding full-motion video cutscenes. After the "Material Defender" (voiced by George DelHoyo) has destroyed all of the Solar System's mines in the original game, he stops in the asteroid belt to dock. He is then contacted by Post-Terran Mining Corporation executive Dravis, who exploits a loophole in a contract to coerce him to accept a new mission or forfeit his reward and face legal action. The Material Defender consents, and as Dravis tries to convince him that he is merely embarking on a reconnaissance mission, his ship is fitted with a prototype warp core. He is then sent to clear out PTMC's deep space mines beyond the Solar System. The Material Defender teleports to Zeta Aquilae and five other, fictional star systems and destroys their mines. In the sixth system, the last mine seems to run all through a planetoid, which is revealed in the final cutscene to be a large spaceship. After the spaceship breaks apart, the Material Defender alerts Dravis to his return home, but his warp drive malfunctions and he teleports to an unknown location. The camera then fades to that location and the ship appears, heavily damaged and crackling with excess radiation drifting towards the camera, ending with the words "to be continued..." being displayed.

Game feelChallenging GameplayCombat-focused Game modeCo-op Game modeMultiplayer GenreShooter GenreSimulator ThemeAction ThemeScience fiction Trait4 player co-op Traitaggressive door-opening Traitbehind the waterfall Traitcapture the flag Traitcompetitive co-op Traitcontextual controller rumble Traitcountdown timer Traitdeath Traitdeath match Traitdial-up wide area network game operation Traitdifficulty level Traitdigital distribution Traitescape from exploding building Traitexplosion Traitfuturistic Traitinvisibility Traitinvisible enemy Traitlicensed soundtrack Traitmultiplayer lan Traitmultiplayer scoreboard Traitnonexistent light source Traitopen-source Traitpolygonal 3d Traitremoved from gog.com Traitrobots Traitsecret area Traitsecret areas within secret areas Traitsequel Traitspaceship Traitsteam Traitteam deathmatch Traittemporary invincibility Traitupgradeable weapons Traitwater level

Watch / Trailer

Gameplay video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Parallax Software
Publisher
MacPlay, Softkey, Interplay
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Co-operative, Multiplayer, Single player
Perspective
First person
Themes
Action, Science fiction
03
Wo & wann

Platform releases

  • DOS Mar 29, 1996
  • Mac Aug 1996
  • Linux Oct 14, 2021
  • PC (Microsoft Windows) Mar 13, 1996
  • PC (Microsoft Windows) Feb 19, 2014
  • PC (Microsoft Windows) 1996
  • PC (Microsoft Windows) Jun 19, 2008
  • DOS Mar 13, 1996
  • DOS 1996

Prices / Stores

Compare first. Then decide.

Prices never affect your match ranking.

No live price for this game yet

The 36 price sources are now being checked in the background. Product prices found will appear automatically.

1 / 8