Chase H.Q. Cover

IGDB / 6802

Chase H.Q.

1988 60 / 100 Arcade Racing
At the start of each level the player is informed who they are pursuing, a great distance away: They must apprehend the criminal before their time limit expires. The criminal's car is constantly moving away, so if the player repeatedly crashes or drives too slowly, the criminal will escape. At some points during the game the road splits, and the correct turn must be taken, otherwise it will take longer to catch the c Show full summary

At the start of each level the player is informed who they are pursuing, a great distance away: They must apprehend the criminal before their time limit expires. The criminal's car is constantly moving away, so if the player repeatedly crashes or drives too slowly, the criminal will escape. At some points during the game the road splits, and the correct turn must be taken, otherwise it will take longer to catch the criminal. When their vehicle is reached, the time limit is extended; the vehicle must be rammed a number of times until the criminal is forced to stop, then is arrested. The game includes five levels. As both the initial time limit to reach the criminal and the time extension to ram the criminal are just 60 seconds, the game is very short - a player who is able to finish the game on one credit will enjoy at most ten minutes of game-play. Interestingly enough when Nancy at Chase HQ (at the start of every level) calls on the radio the frequency is always 144.X (various)Mhz. This is actually the 2-meter band of amateur or ham radio frequencies. Although superficially similar in technology to Sega's Outrun, Chase HQ features significant technical advancements over that title in the presentation of perspective, hills and track splits.

World design Nicht eindeutig GameplayCombat-focused

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context

The player assumes the role of a police officer named Tony Gibson, member of the "Chase Special Investigation Department." Along with his partner, Raymond Broady, he must stop fleeing criminals in high-speed pursuits.

GameplayCombat-focused GenreArcade GenreRacing ThemeAction
13 weitere Tags
Traitcar chase Traitcheat code Traitcombat racing Traitcrime Traitexplosion Traitkidnapping Traitmotorsports Traitpolice Traitpolice chase Traitspiritual successor Traitsports cars Traitvehicle combat Traitvehicular combat

Watch / Trailer

Gameplay video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Taito, Taito
Publisher
Takeru, Ocean Software, Ocean Software, Taito, Ving Co., Ltd.
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Third person
Themes
Action
03
Wo & wann

Platform releases

  • Amstrad CPC Dec 01, 1989
  • Commodore C64/128/MAX Dec 01, 1989
  • Amiga Dec 01, 1989
  • Atari ST/STE Dec 01, 1989
  • Arcade 1988
  • Sharp X68000 Oct 01, 1992
  • FM Towns Aug 09, 1991

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