Lore: Aftermath Cover

IGDB / 69274

Lore: Aftermath

2009 Shooter Simulator

Lore: Aftermath is a multiplayer action mech-sim, built on Garage Game's 'Torque' engine and was available on their InstantAction web gaming service. Max Gaming Technologies is currently preparing a standalone release of the game in Q4 2012.

World design Nicht eindeutig GameplayCombat-focused Game modeCo-op Game modeMultiplayer

Deep dive / Spielprofil

Everything about Lore: Aftermath: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Aftermath is set 8 years after the events of Dark Horizons Lore - in 2168. The "Machine Wars" had finally ended, after the Eastern Confederation and the Federated States collapsed, from waging a brutal 8 year long war, which had completely drained them of resources. In the wake of the fallen factions, new organizations had begun appearing which included many soldiers from the "Machine War", funded by corporations who were now rich with money and resources after supplying the Machine War for 8 years. As these organizations grew in power and influence, conflicts grew in numbers, so the organizations began setting up their own mechanized armies, using the newest series of MAV's which, unlike the MAVs used in the "Machine Wars", were manually piloted by their pilots and were almost 4 times as large.

1 weitere Tags
Traitmech

Game profile / Plain language

Lore: Aftermath: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Max Gaming Technologies, LLC
Publisher
Garage Games
Franchise
Dark Horizons Universe
02
So spielt es sich

Spielprofil

Modi
Co-operative, Multiplayer
Perspective
First person, Third person
Themes
Action, Science fiction
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) 2009

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